https://github.com/mrdoob/three.js/wiki/Migration-Guide#r176--r177
https://github.com/mrdoob/three.js/milestone/90?closed=1
- Global
- AudioListener
- Set the proper up-direction. #31054 (@WestLangley)
- Box3
- Add
toJSON()
andfromJSON()
methods. #31028 (@gkjohnson)
- Add
- ColorManagement
- Improve Nomenclature. #31152 (@WestLangley)
- HemisphereLightNode
- Change
normalView
tonormalWorld
. #31074 (@vitro-mod)
- Change
- ImageBitmapLoader
- LightsNode
- MaterialNode
- Mesh
- NodeMaterial
- NodeMaterialObserver
- PMREMGenerator
- Ray
- ShadowMaskModel
- ShadowNode
- Sphere
- Add
toJSON()
andfromJSON()
methods. #31028 (@gkjohnson)
- Add
- SpotLightNode
- SpotLightShadow
- Sprite
- StorageBufferNode
- Add
getMemberType()
. #31139 (@HongchengZhao)
- Add
- Texture
- Add
setValues()
. #31087 (@CodyJasonBennett) - Texture: Introduce width, height, depth. #31025 (@sunag)
- Add
updateRanges
. #30998 (@CodyJasonBennett)
- Add
- TSL
- Improve build stages #31156 (@sunag)
- Ensure memory alignment for
struct()
. #31151 (@sunag) - Fix
mat2
boundary size. #31162 (@sunag) - Ensure 4 byte alignment for
instancedArray()
andattributeArray()
. #31146 (@sunag) - Add
premult()
andunpremult()
. #31114 (@sunag) - Fix
reflector()
clear texture and stop update if bounce isfalse
. #31110 (@sunag) - Add
hashBlur()
options{repeats,mask,premultipliedAlpha}
. #31115 (@sunag) - Fix
getBitangent()
. #31059 (@Mugen87) - Fix
lightShadowMatrix()
ifrenderer.shadowMap.enabled
isfalse
. #31024 (@sunag) - Fix
.toVarying()
analyze for optimization. #31090 (@sunag) - Fix auto-cache if using multiple conditionals. #31076 (@sunag)
- Introduce namespace. #31168 (@sunag)
- Fix object-as-parameter checking for
Fn()
. #31176 (@sunag) - Introduce
uniformTexture()
anduniformCubeTexture()
. #31190 (@sunag) - Use multi argument versions of
min()
andmax()
. #31196 (@kristiker)
- WebGPURenderer
- Honor
Texture.premultiplyAlpha
in WebGPU backend. #31157 (@Mugen87) - Fix generate mipmaps when using
copyFramebufferToTexture()
in WebGPU backend. #31163 (@sunag) - Apply color management changes from #26644. #31142 (@Mugen87)
- Fix runtime errors introduced by texture array refactor. #31108, #31099 (@cabanier)
- Rename
XRResetState()
to_resetXRState()
. #31105 (@cabanier) - Introduce
ProjectorLight
. #31022 (@sunag) - Array-Based RenderTarget Refactor. #30959 (@RenaudRohlinger)
- Cache pipeline per render/compute pass. #31066 (@Mugen87)
- Optimize WebXR render path. #31134, #31189, #31198 (@cabanier)
- Fix blend factor nomenclature. #31188 (@WestLangley)
- Check if OffscreenCanvas is in window before accessing. #31194 (@pavel-mazhuga)
- Honor
- WebGLRenderer
- WebGLTextureUtils
- Clean up. #31195 (@linbingquan)
- WGSLNodeBuilder
- XRManager
Docs
- Clean up. #31046 (@Mugen87)
- Improve
LoaderUtils
page. #31082 (@ycw) - Improve
SkeletonHelper
JSDoc. #31113 (@upisfree) - Improve
XRManager
JSDoc. #31101 (@Mugen87)
Manual
Examples
- Clean up. #31130, #31138, #31030, #31107 (@WestLangley, @linbingquan, @ycw)
- Add
webgpu_compute_particles_fluid
. #31148, #31159 (@holtsetio) - Add
webgpu_compute_cloth
. #31123 (@holtsetio) - Improve
noise.png
. #31137 (@Mugen87) - Improve
webgpu_compute_particles
. #31092 (@mrdoob) - Add
webgpu_reflection_blurred
. #31116, #31118 (@sunag) - Add textured assets to
webgl_loader_fbx
. #31117 (@tatsuya-ogawa) - Integrate
lookAt()
into therotateTowards()
demo. #31063 (@Mugen87) - Fix memory leak in FBX demo. #31068 (@Mugen87)
- Make dynamic instancing demo more interesting. #31058 (@Mugen87)
- WebGPU Compute Water Adjustment. #30985, #31011 (@cmhhelgeson, @sunag)
- Update shadow opacity in
webgpu_shadowmap_opacity
. #30984 (@sunag) - Cleanup
webgl_reverse_depth_buffer
. #30989 (@CodyJasonBennett) - Fix shadows in physics instancing demos. #30988 (@Mugen87)
- Fix
webgpu_water
GUI. #31014 (@sunag) - Add resize event listener for
physics_rapier_instancing
. #31012 (@linbingquan) - Clean up XR examples browser notices. #31053 (@mkeblx)
- Make point lights demo more interesting. #31040 (@Mugen87)
- Remove
webgl_geometry_dynamic
. #31047 (@Mugen87) - Make tone mapping demos more interesting. #31045 (@Mugen87)
- Make layers example a bit more interesting. #31036 (@Mugen87)
- Add GUI to normal and bump map demo. #31077 (@Mugen87)
- Fix memory leak in SVG demo. #31170 (@Mugen87)
- Enable MSAA in AO demo. #31192 (@Mugen87)
- Refactored
webxr_vr_haptics
. 1859806 (@mrdoob)
Addons
-
AfterimagePass
- Add
damp
accessor. #31035 (@neilrackett)
- Add
-
ArcballControls
-
CSMShadowNode
-
FBXLoader
- Improve error handling. #31017 (@Mugen87)
- Use
getHandler()
for custom texture loaders. #31032 (@tatsuya-ogawa) - Add
webp
MIME type. #31098 (@Altrozero)
-
FXAAPass
- Add pass class for FXAA post processing shader. #31044 (@neilrackett)
-
GLTFExporter
- Push nodes parent-first instead of child-first. #31125 (@aaronfranke)
-
GLTFLoader
-
HTMLMesh
- Add support for input of type text and number in VR. #31160 (@vincentfretin)
-
KTX2Loader
- Support ETC2, BCn, and ASTC 4x4 sRGB. #31155 (@donmccurdy)
-
LDrawLoader
-
LineMaterial
- Fix clipping planes. #31144 (@rtortajada)
-
Octree
-
PCDLoader
-
PeppersGhostEffect
-
SkyMesh
-
USDZExporter
Editor