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WebGPURenderer: Honor Texture.premultiplyAlpha in WebGPU backend. #31157

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Merged
merged 1 commit into from
May 24, 2025

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Mugen87
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@Mugen87 Mugen87 commented May 24, 2025

Related issue: #31132

Description

The PR makes sure Texture.premultiplyAlpha is honored in the WebGPU backend for all image based textures. That aligns the behavior to the WebGL backend which already supported the flag similar to WebGLRenderer.

The PR also removes an unused method in WebGPUTextureUtils.

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github-actions bot commented May 24, 2025

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 337.26
78.64
337.26
78.64
+0 B
+0 B
WebGPU 551.04
152.81
551.02
152.82
-12 B
+8 B
WebGPU Nodes 550.39
152.66
550.38
152.66
-12 B
+8 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 468.44
113.28
468.44
113.28
+0 B
+0 B
WebGPU 626.05
169.5
626.03
169.47
-20 B
-22 B
WebGPU Nodes 580.9
158.82
580.88
158.81
-20 B
-16 B

@Mugen87 Mugen87 added this to the r177 milestone May 24, 2025
@Mugen87 Mugen87 merged commit 7443431 into mrdoob:dev May 24, 2025
12 checks passed
RuthySheffi pushed a commit to RuthySheffi/three.js that referenced this pull request Jun 5, 2025
RuthySheffi pushed a commit to RuthySheffi/three.js that referenced this pull request Jun 5, 2025
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