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v4.8.0 Release

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@lakulish lakulish released this 26 Nov 19:44
· 6 commits to master since this release

Steam Audio SDK 4.8.0

  • Fix issue with IPLDistanceAttenuationModel dirty flag. (#473)
  • Fix IPLDeviationModel validation. (#475)
  • Fix handling of LFE channels in custom speaker layouts. (#488)
  • Merge the following pull requests:
    • Add the ability to dynamic SteamAudioMaterial Change and export Static Geometry during gameplay (#452)
    • Fix missing helper include in FindISPC.cmake (#479)

Steam Audio Unity Plugin 4.8.0

  • Fix crash due to mismatched API definition.
  • Add support for multi-object editing for SteamAudioSource. (#460)
  • Fix crash when asynchronously loading a static mesh while using the Embree ray tracer. (#470)
  • Merge the following pull requests:
    • Update FMODStudioAudioEngineSource.cs (#478)

Steam Audio Unreal Engine Plugin 4.8.0

  • Fix an issue with exporting dynamic objects that are attached to Blueprint actors.
  • Fix issues with exporting instanced levels. (#441)
  • Merge the following pull requests:
    • Add the ability to dynamic SteamAudioMaterial Change and export Static Geometry during gameplay (#452)
    • Adding the SteamAudioFunctionLibrary (access to SteamAudio functions in blueprints) (#456)
    • Fix Dynamic Geometry pivot problems (#458)
    • Adding a field to specify a minimum LOD to use for export geometry (#462)
    • Fix broken implementation of exporting Child actors with the Dynamic component (#463)
    • Replace the tick with the TransformUpdated function in Dynamic Component (#466)
    • Adding assets cleanup after removing a dynamic component (#468)
    • Fix small mistake with modify function (#471)
    • Add the ability to export Dynamic Objects during gameplay (#482)
    • Fix for the freeze associated with the CleaupDynamicComponentAsset() function (#483)

Steam Audio FMOD Studio Plugin 4.8.0

No changes.

Steam Audio Wwise Plugin 4.8.0

  • Add API function to disable HRTF globally. (#455)
  • Fix potential crash when using the Steam Audio Spatializer effect.