Steam Audio SDK 4.8.0
- Fix issue with
IPLDistanceAttenuationModeldirty flag. (#473) - Fix
IPLDeviationModelvalidation. (#475) - Fix handling of LFE channels in custom speaker layouts. (#488)
- Merge the following pull requests:
Steam Audio Unity Plugin 4.8.0
- Fix crash due to mismatched API definition.
- Add support for multi-object editing for
SteamAudioSource. (#460) - Fix crash when asynchronously loading a static mesh while using the Embree ray tracer. (#470)
- Merge the following pull requests:
- Update
FMODStudioAudioEngineSource.cs(#478)
- Update
Steam Audio Unreal Engine Plugin 4.8.0
- Fix an issue with exporting dynamic objects that are attached to Blueprint actors.
- Fix issues with exporting instanced levels. (#441)
- Merge the following pull requests:
- Add the ability to dynamic
SteamAudioMaterialChange and export Static Geometry during gameplay (#452) - Adding the
SteamAudioFunctionLibrary(access to SteamAudio functions in blueprints) (#456) - Fix Dynamic Geometry pivot problems (#458)
- Adding a field to specify a minimum LOD to use for export geometry (#462)
- Fix broken implementation of exporting Child actors with the Dynamic component (#463)
- Replace the tick with the
TransformUpdatedfunction in Dynamic Component (#466) - Adding assets cleanup after removing a dynamic component (#468)
- Fix small mistake with modify function (#471)
- Add the ability to export Dynamic Objects during gameplay (#482)
- Fix for the freeze associated with the
CleaupDynamicComponentAsset()function (#483)
- Add the ability to dynamic
Steam Audio FMOD Studio Plugin 4.8.0
No changes.
Steam Audio Wwise Plugin 4.8.0
- Add API function to disable HRTF globally. (#455)
- Fix potential crash when using the Steam Audio Spatializer effect.