System Information
- Steam Audio version:4.6.1
- (If applicable) Unreal Engine version:5.6.0
- (If applicable) FMOD Studio version:
- Operating System and version:Windows11
Issue Description
When exporting collision information using FSteamAudioEditorModule::ExportAllLevels() , generated SteamAudioStaticMeshActor instances should persist when switching levels.
Actual behavior: SteamAudioStaticMeshActor instances disappear when switching levels, particularly when a level contains many level instances. The actors fail to save properly.
Steps To Reproduce
- Create a level with multiple level instances
- Run the export functionality that triggers FSteamAudioEditorModule::ExportAllLevels()
- Observe that SteamAudioStaticMeshActor instances are created
- Switch to a different level and then switch back
- Notice that the SteamAudioStaticMeshActor instances have disappeared