Releases: pmndrs/cannon-es
Releases · pmndrs/cannon-es
v0.20.0
12 Aug 16:47
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🚀 Features
Add world.frictionGravity #156
v0.19.0
19 Jan 09:20
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🚀 Features
Add world.removeContactMaterial() #128
Add world.fixedStep() #127
🐛 Bugfixes
Fix SparkAR usage #124
Fix weirdly placed jsdoc comments #123
⚰️ Deprecations
Remove world.addMaterial #135
Remove world.numObjects #134
Remove body.preStep and body.postStep #133
v0.18.0
22 Jun 18:45
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🚀 Features
Expose RaycastVehicle.numWheelsOnGround #95
v0.17.1
14 May 18:27
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🐛 Bugfixes
Fix usage with react-native #90
v0.17.0
04 Mar 19:59
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🚀 Features
Add Body.removeShape #74
Rename Body.computeAABB() to Body.updateAABB() #77
v0.16.0
14 Jan 22:06
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🚀 Features
expose wheelOptions.forwardAcceleration and wheelOptions.sideAcceleration in RaycastVehicle #65
Wakeup a body if a force is applied to it #61
Performance: move the bailout threshold to 60fps instead of 30fps #60
🐛 Bugfixes
Set Cylinder.type correctly when creating a Cylinder #59
🔍 Examples
Add Worker with SharedArrayBuffer example #58
Use ConvexHull algorithm in geometryToShape function 3b15153
v0.15.1
25 Jul 01:56
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v0.15.0
06 Jul 19:31
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Update World to use globalThis when accessing performance API (fixes performance timing API for environments supporting globalThis) #41
Fix World.step simulation performance when accounting for variable framerate #40 #16 #36
v0.14.0
25 Jun 02:33
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Attempt to fix performance timing API for all environments
v0.11.0
18 Jun 06:34
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Fix performance timing API for Node environments