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Description
I got multiple errors while trying to build PhysX from xcode for PxVecQuat, GuAABBTreeUpdateMap, GuAABBTreeNode files, while not completely sure these errors might caused from some issue on build pipeline
Logs
GuAABBTreeUpdateMap.cpp:34:17 Reference to 'Gu' is ambiguous
GuAABBTreeUpdateMap.cpp:92:6 Use of undeclared identifier 'AABBTreeUpdateMap'; did you mean 'Gu::AABBTreeUpdateMap'?
GuAABBTreeUpdateMap.cpp:129:3 No member named 'PxGetAssertHandler' in namespace 'physx::physx'; did you mean simply 'PxGetAssertHandler'?
GuAABBTreeNode.h:64:12 No member named 'PxGetAssertHandler' in namespace 'physx::physx'; did you mean simply 'PxGetAssertHandler'?
PxVecQuat.h:311:9 Use of bitwise '&' with boolean operands
PxUtilities.h:60:2 No member named 'PxGetAssertHandler' in namespace 'physx::physx'; did you mean simply 'PxGetAssertHandler'?
Library and Version
Version: PhysX v5.1.2
Commit: 60e7d82 (current head at release/104.1)
Operating System
MacOS Sonoma: 14.0
M1 Macbook Air
Steps to Trigger Behavior
- run ./generate_project.sh
- pick mac-arm64
- open xcode project at compiler/mac-arm64
- build solution
What I tried
- I tried to build using cmake
- Followed instructions on https://github.com/o3de/PhysX/blob/release/104.1/physx/documentation/platformreadme/mac/README_MAC.md
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