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Added 'O3DE Fork' section to README.md (#6)
Signed-off-by: moraaar <[email protected]>
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README.md

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@@ -32,6 +32,22 @@ Welcome to the NVIDIA PhysX source code repository.
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This repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.
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## O3DE Fork
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This fork is mantained by the O3DE community and governed by the **Special Interest Group for Simulation** ([SIG Simulation]((https://github.com/o3de/sig-simulation))). You can ask any questions in the O3DE #sig-simulation [Discord Channel](https://discord.com/invite/o3de).
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The main purpose of this fork is the addition of the following platforms to NVIDIA PhysX:
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* [Mac](https://github.com/o3de/PhysX/pull/3) (Intel and ARM architectures)
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* [iOS](https://github.com/o3de/PhysX/pull/2)
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* [Android](https://github.com/o3de/PhysX/pull/1)
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Please see instructions specific to each of the platforms in the respective subfolder under [physx/documentation/platformreadme](physx/documentation/platformreadme).
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Only Pull Requests related to the new platforms will be taken, for any other contributions please submit them to [the NVIDA fork](https://github.com/NVIDIA-Omniverse/PhysX).
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More details about the creation of this fork can be found in [this discussion](https://github.com/NVIDIA-Omniverse/PhysX/discussions/58).
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## Documentation
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The user guide and API documentation are available on [GitHub Pages](https://nvidia-omniverse.github.io/PhysX). Please create an [Issue](https://github.com/NVIDIA-Omniverse/PhysX/issues/) if you find a documentation issue.

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