Make the CI build jobs conditional on the static checks' success. #899
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This PR offers to make heavy build jobs conditional on static checks' success.
Rationale: I realized that when I have a minor style issue on my commit, I often correct it right away and push or push-force it. This triggers the jobs as many times as one pushes; even a push force is not cancelling the overridden commit's CI jobs, leading to a fair amount of wasted CI time.
I'm not sure what the stakes are for the Godot team, be it quotas and/or bills, but I guess it wouldn't hurt to avoid wasting it.
If this is of interest, I can do the same on Godot's side, where it would be more significant.