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Description
System: Manjaro Linux
Godot Version 4.0.0 stable
godot-cpp version: 9d1c396
I experimented a bit with GDExtension in Godot 4 and found that it is quite a bit slower than GDscript. Note that for this to work this needs to be merged first because of a bug.
Consider the following code in GDscript which modifies every pixel of an image. On my system this runs in about 20ms for a 512x512 image.
func test(img: Image) -> void:
for x in img.get_width():
for y in img.get_height():
var color := img.get_pixel(x, y)
color.r *= 1.5
img.set_pixel(x, y, color)
This GDExtension version takes 30ms, so 10ms longer (compiled with scons target=template_release)
:
void GDExampleTest::test(Ref<Image> img) {
for (int x = 0; x < img->get_width(); x++) {
for (int y = 0; y < img->get_height(); y++) {
Color color = img->get_pixel(x, y);
color.r *= 1.5;
img->set_pixel(x, y, color);
}
}
}
I expected GDExtension to have a bit of overhead compared to normal modules when calling engine methods in a tight loop like that, but i did not think that it would be slower than even GDscript.
Not sure what to think here. Does this look normal to you? Basically the only reason i wanted to use GDExtension is to boost performance.