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Bevy currently uses glam, which is blissfully simple, but also doesnt cover the breadth of types required (UVec2 / IVec2 / etc). Additionally, given that we are using a data driven approach for shaders, it makes sense that the math library can map to all (or at least most) shader types. Ideally all types can be zero-copy converted into their shader types.
Libs to consider:
nalgebra
euclid
pathfinder_geometry
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