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Update with the root #1

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@omololevy omololevy commented Nov 15, 2024

Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k

Mugen87 and others added 29 commits July 12, 2025 10:49
* Update Line2NodeMaterial.js

In the global environment of three.js, the `lineWidth` in `Line2NodeMaterial` does not take effect and is essentially ineffective. To modify the line width, it is necessary to use the `linewidth` setting. Additionally, neither `Material` nor `NodeMaterial` contains a `linewidth` property. Therefore, the `lineWidth` property in `Line2NodeMaterial` should be changed to `linewidth`, and its default value should be set to 1.

* Update Line2NodeMaterial.js

delete `linewidth` property.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Switch to OrbitControls

* Switch to OrbitControls
* USDZExporter: Refactor to use two stages

First create node trees, then stringify

* Simplify metadata handling
Fix code style.
* WGSLNodeBuilder: Remove obsolete overwrite.

* Clean up.
* Textures: Fix dimensions of video frames.

* Source: Fix `getSize()`.

* Source: Fix z coordinate for video-like sources.
* TRAANode: New TRAA implementation.

* TRAANode: Fix first frame.

* introduce post-processing context

* add for renderAsync

* TRAANode: Fix resize darkening bug.

* TRAANode: Fix render target selection.

---------

Co-authored-by: sunag <[email protected]>
WestLangley and others added 30 commits August 18, 2025 10:12
… camera to optional. (#31663)

* use `roughnessNode` as input

* ignore sample

* simplification

* Update SSRNode.js

* `this._isPerspectiveCamera` as boolean

* convert roughness and metalness to float

* auto-detect camera and move param to optional value

* Update SSRNode.js

* cleanup
* WebGLBackend: Cache WebGL buffer when updating UBOs.

* WebGLBackend: Distinct between creation and updating UBOs.
* Example: Add WebGPU check to some compute demos.

* Examples: Clean up.

* E2E: Add `webgpu_compute_birds` to exception list.
* fix shadowmap viewer

* cleanup

* Update ShadowMapViewerGPU.js

Flip the UVs and render with near white, far black.

* revert demo

---------

Co-authored-by: WestLangley <[email protected]>
…stant value. (#31698)

* WebGPUTextureUtils: Fix `RGB9E5UFloat` usage.

* Fix `rg11b10ufloat` constant value.
* Add reflector resolution factor

* Add resolutionScale factor

* Add GUI
* PointsNodeMaterial: Fix broken point rendering.

* E2E: Update screenshot.
* PointsNodeMaterial: Improve JSDOc.

* PointsNodeMaterial: Improve JSDoc.
* Examples: Add WebGPU KTX2 test demo.

* E2E: Fix screenshot.
Removed unused exports from TSL module. Cleanup from #31555.
* TextureNode: Add offset node

* E2E: Fix screenshot

* Revert "E2E: Fix screenshot"

This reverts commit bdf37a2.
* remove `Proxy` approach

* Update TSLCore.js

* Node: Remove`.getSelf()`

* Update TSLCore.js
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