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Update with the root #1
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Fix warning.
Clean Up
* Update Line2NodeMaterial.js In the global environment of three.js, the `lineWidth` in `Line2NodeMaterial` does not take effect and is essentially ineffective. To modify the line width, it is necessary to use the `linewidth` setting. Additionally, neither `Material` nor `NodeMaterial` contains a `linewidth` property. Therefore, the `lineWidth` property in `Line2NodeMaterial` should be changed to `linewidth`, and its default value should be set to 1. * Update Line2NodeMaterial.js delete `linewidth` property.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Switch to OrbitControls * Switch to OrbitControls
* USDZExporter: Refactor to use two stages First create node trees, then stringify * Simplify metadata handling
Fix code style.
* WGSLNodeBuilder: Remove obsolete overwrite. * Clean up.
This reverts commit 42048f8.
* Textures: Fix dimensions of video frames. * Source: Fix `getSize()`. * Source: Fix z coordinate for video-like sources.
* Auto-correct projection matrix
* TRAANode: New TRAA implementation. * TRAANode: Fix first frame. * introduce post-processing context * add for renderAsync * TRAANode: Fix resize darkening bug. * TRAANode: Fix render target selection. --------- Co-authored-by: sunag <[email protected]>
… camera to optional. (#31663) * use `roughnessNode` as input * ignore sample * simplification * Update SSRNode.js * `this._isPerspectiveCamera` as boolean * convert roughness and metalness to float * auto-detect camera and move param to optional value * Update SSRNode.js * cleanup
* WebGLBackend: Cache WebGL buffer when updating UBOs. * WebGLBackend: Distinct between creation and updating UBOs.
* Example: Add WebGPU check to some compute demos. * Examples: Clean up. * E2E: Add `webgpu_compute_birds` to exception list.
* fix shadowmap viewer * cleanup * Update ShadowMapViewerGPU.js Flip the UVs and render with near white, far black. * revert demo --------- Co-authored-by: WestLangley <[email protected]>
…stant value. (#31698) * WebGPUTextureUtils: Fix `RGB9E5UFloat` usage. * Fix `rg11b10ufloat` constant value.
* Add reflector resolution factor * Add resolutionScale factor * Add GUI
* PointsNodeMaterial: Fix broken point rendering. * E2E: Update screenshot.
* PointsNodeMaterial: Improve JSDOc. * PointsNodeMaterial: Improve JSDoc.
* Examples: Add WebGPU KTX2 test demo. * E2E: Fix screenshot.
Removed unused exports from TSL module. Cleanup from #31555.
* TextureNode: Add offset node * E2E: Fix screenshot * Revert "E2E: Fix screenshot" This reverts commit bdf37a2.
* remove `Proxy` approach * Update TSLCore.js * Node: Remove`.getSelf()` * Update TSLCore.js
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k