SpriteNodeMaterial: Honor sizeAttenuation
for perspective camera only
#31628
+3
−15
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Reverts #29517.
The
sizeAttenuation
property only applies when rendering with a perspective camera (see docs). This has been a policy since the early days of three.js.It probably should have been named
.perspectiveSizeAttenuation
for clarity.In any event, the current goal is to match
WebGLRenderer
's output, and this PR does that. We can discuss API changes in another PR.