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Add multimaterial support to inspector v2 #16966
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16966/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16966/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16966/merge#BCU1XR#0 |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16966/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16966/merge/ |
Visualization tests for WebGPU |
packages/dev/inspector-v2/src/services/panes/properties/materialPropertiesService.tsx
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Visualization tests for WebGPU |
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packages/dev/inspector-v2/src/services/panes/properties/materialPropertiesService.tsx
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You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16966/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16966/merge/ |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
return ( | ||
<> | ||
{multiMaterial.subMaterials.map((material, index) => ( | ||
<LinkPropertyLine label={`Material #${index + 1}`} value={material!.name} onLink={() => (selectionService.selectedEntity = material)} /> |
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once this PR gets checked in your can use LinkToEntityPropertyLine
packages/dev/inspector-v2/src/services/panes/properties/materialPropertiesService.tsx
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packages/dev/inspector-v2/src/services/panes/scene/materialExplorerService.tsx
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You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16966/merge/ |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16966/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
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return ( | ||
<> | ||
{multiMaterial.subMaterials.map((material, index) => ( |
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This is a case where using keys will be better. If the material list changes, this might yield wrong results, and even if it doesn't it will make reconciliation more efficient if keys are provided. The key could probably just be the unique id of the material.
Material explorer:

Children section in material properties:
