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Description
I'm switching large textures 4000x2000 for some object, sometimes after switching beetwen two different textures a sudden drop in performance occurs (camera becomes jagged fps drops), the strange part is the performance can go back to normal after browser window resize - any ideas what can cause it?
I've noticed that function readPixels (and some other related to picking) have very different total excution time in different cases (no performance drop vs performance drop).
EDIT: the same stuff happened before when I was using fullscreen with former application.
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