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v0.0.3

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@wpsimon09 wpsimon09 released this 23 Sep 06:40
· 175 commits to main since this release

General release

New rendering effects

  • physicaly based bloom effect
Screenshot From 2025-09-23 08-22-15
  • ray traced ambient occlusion

Ambient occlusion off

Screenshot From 2025-09-23 08-23-22

Ambient occlusion on

Screenshot From 2025-09-23 08-23-31
  • Improved volumetric fog scattering
Screenshot From 2025-09-23 08-29-38
  • Automatic exposure and average luminance

System updates

  • Generally whole rendering system has been rewrite
  • Improved Acceleration structure builds
  • Improved queue submission granularity
  • Entire Vullkan back end is now using VK_KHR_SYNCHRONISATION_2
  • Fixed tone mapping on the sky box texture
  • Made IBL pre-computations faster by not forcefully wait for GPU work
  • And many more stability improvements
  • De-noising of the visibility buffer
  • Usage of push constants for the shader parameters
  • VGrowableBuffer implementation and simplification of the geometry data management system

Todos

  • Reimplement how lights are handled in the engine, so that volumetric scattering and shadow maps account for all light types
  • Atmospheric scattering
  • Implement Forward+ rendering
  • And all the issues in the issue tab

Generated release note

Full Changelog: v0.0.2...v0.0.3