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As a general comment, STL is probably amongst the simplest of model types, so the structure that vsgXchange::assimp will create will likely be on the more simple end of spectrum. The quickest way to the look at the scene graph structure it creates is to convert the file to .vsgt (VSG native ascii file format) using vsgconv:

vsgconv myfile.stl myfile.vsgt

With more complex scene types, such as a gltf model the structure could well be far more complex, with multiple models integrated into a single scene, each one having multiple colours coming from material, vertex colours or texturing. I mention this as a warning that things could get much more complex than a single colour per model.

Now i…

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@robertosfield
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@PowerOfNames
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