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Glad to found a fix. Once I've wrapped up my present work I'll apply something similar to the built in shaders.

FYI, uou don't need to need to load a model and then modify shaders, you can create a custom ShaderSet and pass this into the loader via vsg::Options. The vsgcustomshaderset example illustrates how this is done.

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@SherSpidey
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@robertosfield
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