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19 changes: 16 additions & 3 deletions lib/WebSocketConnection.js
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ WebSocketConnection.prototype.handleSocketData = function(data) {
this.processReceivedData();
};

WebSocketConnection.prototype.processReceivedData = function() {
WebSocketConnection.prototype.processReceivedData = function(isSync = false) {
this._debug('processReceivedData');
// If we're not connected, we should ignore any data remaining on the buffer.
if (!this.connected) { return; }
Expand Down Expand Up @@ -320,7 +320,11 @@ WebSocketConnection.prototype.processReceivedData = function() {
process.nextTick(function() { self.emit('frame', frame); });
}

process.nextTick(function() { self.processFrame(frame); });
if (isSync) {
self.processFrame(frame);
} else {
process.nextTick(function() { self.processFrame(frame); });
}

this.currentFrame = new WebSocketFrame(this.maskBytes, this.frameHeader, this.config);

Expand All @@ -329,7 +333,11 @@ WebSocketConnection.prototype.processReceivedData = function() {
// processed. We use setImmediate here instead of process.nextTick to
// explicitly indicate that we wish for other I/O to be handled first.
if (this.bufferList.length > 0) {
setImmediateImpl(this.receivedDataHandler);
if (isSync) {
this.receivedDataHandler();
} else {
setImmediateImpl(this.receivedDataHandler);
}
}
};

Expand All @@ -353,6 +361,11 @@ WebSocketConnection.prototype.handleSocketError = function(error) {
};

WebSocketConnection.prototype.handleSocketEnd = function() {
// We might have socket data scheduled for a next tick, process it now.
if (this.bufferList.length > 0) {
this.receivedDataHandler(true);
}

this._debug('handleSocketEnd: received socket end. state = %s', this.state);
this.receivedEnd = true;
if (this.state === STATE_CLOSED) {
Expand Down