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Description
Known Issue!
Because this is a known issue, please do not submit more bug reports on this topic, feel free to add comments here if you also experience this, or have something to contribute to this conversation.
Describe the bug
Inconsistent reverb and sound muffling near/on surfaces/1x1-holes/tunnels and when sounds are present inside blocks in general (ambience/environmental sounds - vanilla or modded).
To Reproduce
Steps to reproduce the behavior:
- Launch Minecraft
- Enter a world
- Create a sound near/on a surface/1x1-hole/tunnel or behind blocks in a way similar to Charmonium/vanilla's BG music/others.
- Inconsistent reverb or sound absorption/volume.
Expected behavior
Consistent reverb and consistent absorption.
Additional context
Duplicates/same issue:
#38 #52 #53 #66 #70 #72 #73 #77
Explanation
Pulled from #77
It's the raytracing code that needs a rework. The reason that normal footsteps work is because of a temporary ducktape solution - all footsteps are moved up by .2 or .5ish blocks. So their raytracing isn't problematic. The footstep detection code doesn't understand presence footsteps' sound names, and therefore the same is not applied to them.
This will be fixed in a future release. Once the raytracing has been reworked.