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This repository was archived by the owner on Jan 28, 2021. It is now read-only.
isConnected is assuming sendCommand is returning zero for error, and non-zero for ok. However waitForACKResponse will return SFE_UBLOX_STATUS_DATA_SENT if the response was received, otherwise it could return some other zero or non-zero value. I think isConnected should be checking the return value of sendCommand for SFE_UBLOX_STATUS_DATA_SENT and return true, otherwise return false.