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* init + skeleton + data * implement stats, attack, skill (without insert), talent (with workaround for sub modifiers), E1, E2, E4, A2, A4 To-Do: * implement ult, E6, technique, A6, insert
* implement ult, E6, technique, A6 * move most of Eidolon logic to `eidolon.go` * add missing key and import * fix typos To-Do: * finish skill insert
* continue inserted skill implementation * refactored some functions * added helper functions * rename insert names to better differentiate between inserted skill and talent insert To-Do: * finish insert skill * potentially refactor skill so that it can be run by main skill and insert skill
* refactor `Skill` and `InsertSkill` to use helper function `ExecuteSkill` * comment out IsInsert variable * simplify isMinHPRatio function * finish skill and talent * fix comments
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Additional notes:
IsInsertsetting and resetting is commented out as the functionality needs to be checked (probably a global variable that is used somewhere to check for action being insert or not, but this should be covered by the way inserts are implemented in srsim (cmiiw))