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178 changes: 178 additions & 0 deletions internal/character/danhengimbibitorlunae/attack.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,178 @@
package danhengimbibitorlunae

import (
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/engine/prop"
"github.com/simimpact/srsim/pkg/key"
"github.com/simimpact/srsim/pkg/model"
)

const (
Attack1 key.Attack = "danhengimbibitorlunae-enhancedattack-1"
Attack2 key.Attack = "danhengimbibitorlunae-enhancedattack-2"
Attack3 key.Attack = "danhengimbibitorlunae-enhancedattack-3"
Attack key.Attack = "danhengimbibitorlunae-normalattack"
AttackReason key.Reason = "danhengimbibitorlunae-attack"
)

var attackHitsNormal = []float64{0.3, 0.7}
var attackHitsEnhanced1 = []float64{0.33, 0.33, 0.34}
var attackHitsEnhanced2 = []float64{0.2, 0.2, 0.2, 0.2, 0.2}
var adjacentHitsEnhanced2 = []float64{0, 0, 0, 0.5, 0.5}
var attackHitsEnhanced3 = []float64{0.142, 0.142, 0.142, 0.142, 0.142, 0.142, 0.148}
var adjacentHitsEnhanced3 = []float64{0, 0, 0, 0.25, 0.25, 0.25, 0.25}

func (c *char) Attack(target key.TargetID, state info.ActionState) {
if !c.engine.HasModifier(c.id, EnhanceLevel) {
c.NormalAttack(target, state)
c.engine.ModifySP(info.ModifySP{
Key: AttackReason,
Source: c.id,
Amount: 1,
})
}
level := int(c.engine.ModifierStackCount(c.id, c.id, EnhanceLevel))
pointUse := level
pointHas := 0
if c.engine.HasModifier(c.id, Point) {
pointHas = int(c.engine.ModifierStackCount(c.id, c.id, Point))
}
c.engine.RemoveModifier(c.id, Point)
if pointUse > pointHas {
pointUse -= pointHas
} else {
c.engine.AddModifier(c.id, info.Modifier{
Name: Point,
Source: c.id,
Count: float64(pointHas - pointUse),
})
pointUse = 0
}
c.engine.ModifySP(info.ModifySP{
Key: AttackReason,
Source: c.id,
Amount: -pointUse,
})
if level == 1 {
c.EnhancedAttack1(target, state)
}
if level == 2 {
c.EnhancedAttack2(target, state)
}
if level == 3 {
// add e6 buff
if c.engine.HasModifier(c.id, E6Count) {
c.engine.AddModifier(c.id, info.Modifier{
Name: E6Effect,
Source: c.id,
Stats: info.PropMap{prop.ImaginaryPEN: 20 * c.engine.ModifierStackCount(c.id, c.id, E6Count)},
})
}
c.EnhancedAttack3(target, state)
// reset count,remove e6
c.engine.RemoveModifier(c.id, E6Effect)
c.engine.RemoveModifier(c.id, E6Count)
}
}
func (c *char) NormalAttack(target key.TargetID, state info.ActionState) {
for i, hitRatio := range attackHitsNormal {
c.engine.Attack(info.Attack{
Key: Attack,
HitIndex: i,
Source: c.id,
Targets: []key.TargetID{target},
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: atk[c.info.AttackLevelIndex()]},
StanceDamage: 30,
EnergyGain: 20,
HitRatio: hitRatio,
})
if i >= 3 {
c.AddSkill()
}
c.AddTalent()
}
}
func (c *char) EnhancedAttack1(target key.TargetID, state info.ActionState) {
for i, hitRatio := range attackHitsEnhanced1 {
c.engine.Attack(info.Attack{
Key: Attack1,
HitIndex: i,
Source: c.id,
Targets: []key.TargetID{target},
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: enhancedAtk1[c.info.AttackLevelIndex()]},
StanceDamage: 60,
EnergyGain: 30,
HitRatio: hitRatio,
})
if i >= 3 {
c.AddSkill()
}
c.AddTalent()
}
}
func (c *char) EnhancedAttack2(target key.TargetID, state info.ActionState) {
for i, hitRatio := range attackHitsEnhanced2 {
c.engine.Attack(info.Attack{
Key: Attack2,
HitIndex: i,
Source: c.id,
Targets: []key.TargetID{target},
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: enhancedAtk2[c.info.AttackLevelIndex()]},
StanceDamage: 90,
EnergyGain: 35,
HitRatio: hitRatio,
})
c.engine.Attack(info.Attack{
Key: Attack2,
HitIndex: i,
Source: c.id,
Targets: c.engine.AdjacentTo(target),
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: enhancedAtk2[c.info.AttackLevelIndex()] * 3 / 19},
StanceDamage: 30,
HitRatio: adjacentHitsEnhanced2[i],
})
if i >= 3 {
c.AddSkill()
}
c.AddTalent()
}
}
func (c *char) EnhancedAttack3(target key.TargetID, state info.ActionState) {
for i, hitRatio := range attackHitsEnhanced3 {
c.engine.Attack(info.Attack{
Key: Attack3,
HitIndex: i,
Source: c.id,
Targets: []key.TargetID{target},
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: enhancedAtk3[c.info.AttackLevelIndex()]},
StanceDamage: 120,
EnergyGain: 40,
HitRatio: hitRatio,
})
c.engine.Attack(info.Attack{
Key: Attack3,
HitIndex: i,
Source: c.id,
Targets: c.engine.AdjacentTo(target),
DamageType: model.DamageType_IMAGINARY,
AttackType: model.AttackType_NORMAL,
BaseDamage: info.DamageMap{model.DamageFormula_BY_ATK: enhancedAtk3[c.info.AttackLevelIndex()] * 9 / 25},
StanceDamage: 60,
HitRatio: adjacentHitsEnhanced3[i],
})
if i >= 3 {
c.AddSkill()
}
c.AddTalent()
}
}
72 changes: 72 additions & 0 deletions internal/character/danhengimbibitorlunae/danhengimbibitorlunae.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
package danhengimbibitorlunae

import (
"github.com/simimpact/srsim/pkg/engine"
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/engine/target/character"
"github.com/simimpact/srsim/pkg/key"
"github.com/simimpact/srsim/pkg/model"
)

func init() {
character.Register(key.DanHengImbibitorLunae, character.Config{
Create: NewInstance,
Rarity: 5,
Element: model.DamageType_IMAGINARY,
Path: model.Path_DESTRUCTION,
MaxEnergy: 140,
Promotions: promotions,
Traces: traces,
SkillInfo: character.SkillInfo{
Attack: character.Attack{
SPAdd: 0,
TargetType: model.TargetType_ENEMIES,
},
Skill: character.Skill{
SPNeed: 0,
TargetType: model.TargetType_SELF,
CanUse: func(engine engine.Engine, instance info.CharInstance) bool {
c := instance.(*char)
total := c.engine.SP()
if c.engine.HasModifier(c.id, Point) {
total = total + int(c.engine.ModifierStackCount(c.id, c.id, Point))
}
if c.engine.HasModifier(c.id, EnhanceLevel) {
level := int(c.engine.ModifierStackCount(c.id, c.id, EnhanceLevel))
if level == 3 {
return false
}
total = total - level
}
return total > 0
},
},
Ult: character.Ult{
TargetType: model.TargetType_ENEMIES,
},
Technique: character.Technique{
TargetType: model.TargetType_SELF,
IsAttack: false,
},
},
})
}

type char struct {
engine engine.Engine
id key.TargetID
info info.Character
}

func NewInstance(engine engine.Engine, id key.TargetID, charInfo info.Character) info.CharInstance {
c := &char{
engine: engine,
id: id,
info: charInfo,
}
engine.Events().ActionEnd.Subscribe(c.E6ActionEndListener)
c.initSkill()
c.initTalent()
c.initTraces()
return c
}
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