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Description
A larger meta-issue on Gecko: https://bugzilla.mozilla.org/show_bug.cgi?id=1416082
I've done a pass through the MotionMark performance with RenderDoc on Windows 10 + AMD machine. Interestingly, for most cases the actual workload GPU times are minuscule (!) compared to what other actors (such as Angle) are doing behind our back. This may be due to relatively good GPU in place (RX 460). Anyway, the main paths to optimizations I'd expect to come from Gecko WR layer and figuring out how to please Angle...
WR issues:
- Force transformed shaders - Force transformed shader when property is involved #2083
- Rotated clip masks - Rotated clip masks in MotionMark #2084
- Text batch breaks - Text batch breaks in MotionMark #2085
- Opaque text pre-pass - Opaque text pre-pass #2086
Also related: MotionMark CSS bouncing tagged images is slower in Gecko with WebRender than with out #1648
Bugzilla issues: