Implement canvas-based TextBubbleSkin #451
Merged
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Resolves
Resolves scratchfoundation/scratch-gui#2721 (I think)
Proposed Changes
This PR replaces the SVG text bubble generator with a canvas-based
TextBubbleSkin
. This skin is rendered in screen-space and its texture updates synchronously (to the best of my knowledge).Reason for Changes
This removes all the SVG rendering quirks (textures only re-rendering at power-of-two scale factors, weird jaggies, etc.) from text bubbles.
It also improves performance; see Test Bubbles. It's important to note that the old implementation will still be faster in full-screen mode, but only due to a bug in the SVG renderer which renders the text bubbles at 1x scale for the first frame they are shown.
However, the new implementation is significantly faster at the same scale (~2x according to my tests, but more benchmarking would be a good idea).
Test Coverage
I'm not quite sure how to test this! Any guidance is appreciated.