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rsqrt is a widely used math function in game development, and is faster than combining the two functions: recip(sqrt(x)) thanks to x86 SSE instructions RSQRTSS, RSQRTPS, RSQRTSD, and RSQRTPD. Should we consider add rsqrt to Float trait?
x86/x86_64 SSE: _mm_rsqrt_ps (note that RSQRT instruction is approximate, less accurate than SQRT)