Description
As I don't want to allow ANY variable names with only one character, I have the following clippy.toml
:
single-char-binding-names-threshold = 0
Additionally, I run clippy with -- -D warnings
to force myself to write clean & idiomatic code.
However, now clippy (and therefore all my CI jobs) fail with the following error:
$ cargo clippy -- -D warnings
Checking clippy-issue-single-char-names v0.1.0 (/path/to/clippy-issue-single-char-names)
error: 0 bindings with single-character names in scope
|
= note: `-D clippy::many-single-char-names` implied by `-D warnings`
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#many_single_char_names
error: aborting due to previous error
error: Could not compile `clippy-issue-single-char-names`.
This can also be reproduced by a simple hello-world example, as generated by running cargo new
, as demonstrated here:
$ cargo new --bin clippy-issue-single-char-names
Created binary (application) `clippy-issue-single-char-names` package
$ cd clippy-issue-single-char-names
$ echo 'single-char-binding-names-threshold = 0' > clippy.toml
$ cargo clippy -- -D warnings
Checking clippy-issue-single-char-names v0.1.0 (/path/to/clippy-issue-single-char-names)
error: 0 bindings with single-character names in scope
|
= note: `-D clippy::many-single-char-names` implied by `-D warnings`
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#many_single_char_names
error: aborting due to previous error
error: Could not compile `clippy-issue-single-char-names`.
To learn more, run the command again with --verbose.
I know that it worked a few months back but I cannot tell you when exactly it stopped working as I haven't programmed in a while..
If I set the value to 1
, then clippy does not complain, so I guess there's a wrong >=
instead of just >
somewhere..
clippy version:
$ cargo clippy -V
clippy 0.0.212 (3710ec5 2019-05-11)
Edit/Note: I can't reproduce this if I clone rust-clippy
and run clippy from this repository, so maybe/probably this was already fixed since the last release?