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Releases: rmordechay/glsl-plugin-idea

1.1.6

28 May 08:36
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Updated version

1.1.5

21 Apr 07:25
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What's Changed

New Contributors

Full Changelog: 1.1.4...1.1.5

1.1.4

18 Nov 22:00
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  • Updated version

1.1.3

02 Sep 17:47
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Added

  • Enabling/disabling errors

Update

  • New builtin functions documentation with more information and nicer representation
  • Small change in syntax colors for better distinction

Fixed

  • Array indexing of vector incorrectly showed an error
  • Ambiguous imports

1.1.2

22 Jul 20:53
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Added

  • Autocompletion for include statement (not complete)
  • Add more error annotations

Updated

  • Performance improvement in resolving builtin functions
  • Allowed macros at the end of file to not have new line

Fixed

  • Formatting of macros didn't work correctly
  • Macro functions without params were recognized as macro object
  • Multiple assignment with commas didn't compile
  • Error message was wrong when calling a struct constructor

1.1.1

12 Jul 21:10
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Added

  • Language injection to HTML script tag

Updated

  • Re-enabled #include support

Fixed

  • CRITICAL - lexer broke after renaming
  • #ifdef directive lexing bug
  • Macro define already exists threw an error
  • Macro function call with param that are themselves macros threw an error
  • Builtin shader variables coloring didn't work
  • Live template of for loops didn't assign to GLSL automatically

1.1.0

09 Jul 23:26
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Updated

  • Macro #define support changed completely and should work much better now.

Deleted

  • #include support didn't work well and was also very risky in case of recursive imports.
    Disabled for now. Next release should have a better support.

1.0.74

27 Apr 14:01
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Updated

  • IDE build version.

1.0.72

26 Sep 15:41
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Updated

  • IDE build version.
    Changed
  • Disabled code annotation as there are many errors.

v1.7.01

06 Apr 09:39
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Updated

  • IDE build version.

Fixed

  • texture3D and textureCube could not be fetched.