Releases: rmordechay/glsl-plugin-idea
Releases · rmordechay/glsl-plugin-idea
1.1.6
1.1.5
What's Changed
- Better highlighter text attribute defaults by @FalsePattern in #54
- GLSL builtins fixes by @FalsePattern in #52
- Minor fixes by @FalsePattern in #51
New Contributors
- @FalsePattern made their first contribution in #54
Full Changelog: 1.1.4...1.1.5
1.1.4
- Updated version
1.1.3
Added
- Enabling/disabling errors
Update
- New builtin functions documentation with more information and nicer representation
- Small change in syntax colors for better distinction
Fixed
- Array indexing of vector incorrectly showed an error
- Ambiguous imports
1.1.2
Added
- Autocompletion for include statement (not complete)
- Add more error annotations
Updated
- Performance improvement in resolving builtin functions
- Allowed macros at the end of file to not have new line
Fixed
- Formatting of macros didn't work correctly
- Macro functions without params were recognized as macro object
- Multiple assignment with commas didn't compile
- Error message was wrong when calling a struct constructor
1.1.1
Added
- Language injection to HTML script tag
Updated
- Re-enabled #include support
Fixed
- CRITICAL - lexer broke after renaming
- #ifdef directive lexing bug
- Macro define already exists threw an error
- Macro function call with param that are themselves macros threw an error
- Builtin shader variables coloring didn't work
- Live template of for loops didn't assign to GLSL automatically
1.1.0
Updated
- Macro #define support changed completely and should work much better now.
Deleted
- #include support didn't work well and was also very risky in case of recursive imports.
Disabled for now. Next release should have a better support.
1.0.74
Updated
- IDE build version.
1.0.72
Updated
- IDE build version.
Changed - Disabled code annotation as there are many errors.
v1.7.01
Updated
- IDE build version.
Fixed
- texture3D and textureCube could not be fetched.