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Description
import pygame
import sys
import math
import random
Ekran boyutu
WIDTH, HEIGHT = 800, 600
Renkler
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
Pygame başlat
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Mini Brawl Stars")
clock = pygame.time.Clock()
Karakter sınıfı
class Player(pygame.sprite.Sprite):
def init(self):
super().init()
self.image = pygame.Surface((40, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT//2))
self.speed = 5
self.health = 100
def update(self, keys):
dx = dy = 0
if keys[pygame.K_w]: dy = -self.speed
if keys[pygame.K_s]: dy = self.speed
if keys[pygame.K_a]: dx = -self.speed
if keys[pygame.K_d]: dx = self.speed
self.rect.x += dx
self.rect.y += dy
Mermi sınıfı
class Bullet(pygame.sprite.Sprite):
def init(self, pos, dir):
super().init()
self.image = pygame.Surface((10, 10))
self.image.fill(RED)
self.rect = self.image.get_rect(center=pos)
self.velocity = 10
self.dir = dir
def update(self):
self.rect.x += self.velocity * math.cos(self.dir)
self.rect.y += self.velocity * math.sin(self.dir)
if not screen.get_rect().collidepoint(self.rect.center):
self.kill()
Düşman sınıfı
class Enemy(pygame.sprite.Sprite):
def init(self):
super().init()
self.image = pygame.Surface((30, 30))
self.image.fill((0, 0, 255))
self.rect = self.image.get_rect(center=(random.randint(0, WIDTH), random.randint(0, HEIGHT)))
self.direction = random.choice([(1,0), (-1,0), (0,1), (0,-1)])
self.speed = 2
def update(self):
self.rect.x += self.direction[0] * self.speed
self.rect.y += self.direction[1] * self.speed
if not screen.get_rect().contains(self.rect):
self.direction = (-self.direction[0], -self.direction[1])
- Gruplar
player = Player()
player_group = pygame.sprite.Group(player)
bullet_group = pygame.sprite.Group()
enemy_group = pygame.sprite.Group()
for _ in range(5):
enemy = Enemy()
enemy_group.add(enemy)
Oyun döngüsü
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Ateş etme
if event.type == pygame.MOUSEBUTTONDOWN:
mx, my = pygame.mouse.get_pos()
dx = mx - player.rect.centerx
dy = my - player.rect.centery
angle = math.atan2(dy, dx)
bullet = Bullet(player.rect.center, angle)
bullet_group.add(bullet)
keys = pygame.key.get_pressed()
player.update(keys)
bullet_group.update()
enemy_group.update()
# Mermi ve düşman çarpışması
for bullet in bullet_group:
hit_enemies = pygame.sprite.spritecollide(bullet, enemy_group, True)
if hit_enemies:
bullet.kill()
# Düşman ve oyuncu çarpışması
if pygame.sprite.spritecollide(player, enemy_group, False):
player.health -= 1
if player.health <= 0:
print("GAME OVER")
pygame.quit()
sys.exit()
# Çizim
screen.fill(WHITE)
player_group.draw(screen)
bullet_group.draw(screen)
enemy_group.draw(screen)
# Can barı
pygame.draw.rect(screen, RED, (10, 10, 100, 10))
pygame.draw.rect(screen, GREEN, (10, 10, player.health, 10))
pygame.display.flip()
clock.tick(60)