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Hi!
I would like the physics to run in real-time even for low FPS, but this does not seem to be the case in a project based on the turtlebot3 example that I'm working on. Time slows down for the simulation. I suspect that it has something to do with RRLimitRTFFixedSizeCustomTimeStep?
Is there some way to deactivate the custom time step stuff (if that is indeed the problem...)? It would be nice to be able to use timestamps from system time on my sensor messages if possible.
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