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Add more SFX to SSv2 components #34389
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peppy
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Should do the job 👍
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hope it's okay to leave here but small suggestion on this: would be neat if the tick sound for each leaderboard item gets higher pitched slightly as it goes up - the switch 2's ui does this for loading items and it sounds quite neat, could remove the monotonous feeling of this one especially over time |
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cc @nekodex ^ maybe worth a try, i think it may be cool |
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Hey, thanks for the suggestion. Indeed, I did try exactly that while exploring ideas for the leaderboard. I found that when doing that, it would draw attention to itself, which paradoxically would cause it to sound more repetitive over time - i.e. you'd be hearing the same upwards ramp over and over as you changed the selection. Ultimately I decided against that. The think the Switch2 UI doesn't suffer the same because you very rarely hear that pitching up effect after the first time items are loaded in - if you scroll, you'll notice it switches to either playing randomly pitched sounds (news), or the originally pitched sound (album) as additional items are loaded in. |
Specifically, adds SFX for the beatmap metadata 'wedges' and for beatmap leaderboards.
ssv2-meta-scores.mov
The goal for the leaderboard SFX was for something subtle, but not completely inaudible, that also didn't get annoying after hearing it repeatedly while scrolling through beatmaps. The beatmap metadata wedge SFX is slightly less subtle, but I feel it's fine considering how less frequently it's triggered.