Change song select grouping to be divided into 10 BPM groups #34381
GitHub Actions / Results
failed
Jul 28, 2025 in 0s
29071 passed, 1 failed and 256 skipped
| Report | Passed | Failed | Skipped | Time |
|---|---|---|---|---|
| TestResults-Linux-MultiThreaded.trx | 7268✅ | 64⚪ | 1436s | |
| TestResults-Linux-SingleThread.trx | 7267✅ | 1❌ | 64⚪ | 1135s |
| TestResults-Windows-MultiThreaded.trx | 7268✅ | 64⚪ | 1818s | |
| TestResults-Windows-SingleThread.trx | 7268✅ | 64⚪ | 1580s |
✅ TestResults-Linux-MultiThreaded.trx
7332 tests were completed in 1436s with 7268 passed, 0 failed and 64 skipped.
❌ TestResults-Linux-SingleThread.trx
7332 tests were completed in 1135s with 7267 passed, 1 failed and 64 skipped.
| Test suite | Passed | Failed | Skipped | Time |
|---|---|---|---|---|
| osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation | 20✅ | 1❌ | 22s |
❌ osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation
✅ TestAutoplayCompatibleModsRetainedOnEnteringGameplay
✅ TestAutoplayIncompatibleModsRemovedOnEnteringGameplay
✅ TestChangeToNonSkinnableScreen
✅ TestCinemaModRemovedOnEnteringGameplay
✅ TestComponentsDeselectedOnSkinEditorHide
✅ TestConstructor
✅ TestDuplicateAutoplayModRemovedOnEnteringGameplay
✅ TestEditComponentFromGameplayScene
✅ TestGameplaySettingsDoesNotExpandWhenSkinOverlayPresent
✅ TestModOverlayClosesOnOpeningSkinEditor
✅ TestMutateProtectedSkinDuringGameplay
✅ TestMutateProtectedSkinFromMainMenu_UndoToInitialStateIsCorrect
❌ TestMutateProtectedSkinFromPlayer_UndoToInitialStateIsCorrect
accuracy meter state unchanged: Expected string length 361 but was 356. Strings differ at index 138.
Expected: "...eyToken=null","Position":{"x":-20.0,"y":20.0},"Rotation":0..."
But was: "...eyToken=null","Position":{"x":0.0,"y":0.0},"Rotation":0.0,..."
--------------------------------------------^
✅ TestOpenSkinEditorGameplaySceneOnBeatmapWithNoObjects
✅ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(1)
✅ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(2)
✅ TestOpenSkinEditorGameplaySceneWhenDifferentRulesetActive(3)
✅ TestOpenSkinEditorGameplaySceneWhenDummyBeatmapActive
✅ TestRulesetInputDisabledWhenSkinEditorOpen
✅ TestSkinSavesOnChange
✅ TestSwitchScreenWhileDraggingComponent
✅ TestResults-Windows-MultiThreaded.trx
7332 tests were completed in 1818s with 7268 passed, 0 failed and 64 skipped.
✅ TestResults-Windows-SingleThread.trx
7332 tests were completed in 1580s with 7268 passed, 0 failed and 64 skipped.
Annotations
Check failure on line 175 in osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs
github-actions / Results
osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation ► TestMutateProtectedSkinFromPlayer_UndoToInitialStateIsCorrect
Failed test found in:
TestResults-Linux-SingleThread.trx
Error:
accuracy meter state unchanged: Expected string length 361 but was 356. Strings differ at index 138.
Expected: "...eyToken=null","Position":{"x":-20.0,"y":20.0},"Rotation":0..."
But was: "...eyToken=null","Position":{"x":0.0,"y":0.0},"Rotation":0.0,..."
--------------------------------------------^
Raw output
accuracy meter state unchanged: Expected string length 361 but was 356. Strings differ at index 138.
Expected: "...eyToken=null","Position":{"x":-20.0,"y":20.0},"Rotation":0..."
But was: "...eyToken=null","Position":{"x":0.0,"y":0.0},"Rotation":0.0,..."
--------------------------------------------^
at osu.Game.Tests.Visual.Navigation.TestSceneSkinEditorNavigation.TestMutateProtectedSkinFromPlayer_UndoToInitialStateIsCorrect() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs:line 175
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