-
-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Rebalance HD bonus #33237
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rebalance HD bonus #33237
Conversation
|
!diffcalc |
|
!diffcalc |
* initial commit * changed HD curve * removed AR variable * update for new rework * nerf HD acc bonus for AR>10 * add another HD nerf for AR>10 * Update OsuDifficultyCalculator.cs * fix speed part being missing * Update OsuDifficultyCalculator.cs * rework to difficulty-based high AR nerf * move TC back to perfcalc * fix nvicka * fix comment * use utils function instead of manual one * Clean up * Use "visibility" term instead * Store `mechanicalDifficultyRating` field * Rename `isFullyHidden` to `isAlwaysPartiallyVisible` and clarify intent * Remove redundant comment * Add `calculateDifficultyRating` method --------- Co-authored-by: James Wilson <[email protected]>
This rework achieves 3 things:
This rebalance is meant to be intermediate point between live and actual reading rework.