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Implement legacy combo splash #17616
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f147470
Implement legacy combo splash
Feodor0090 d283228
Fix CQ issues
Feodor0090 0817a2e
Make animation be closer to stable
Feodor0090 61cb5c5
Implement bursting from random/both sides
Feodor0090 2b9cf5a
Force combo splash always be behind other components
Feodor0090 fe25868
Add visual test
Feodor0090 9e97953
Add ability to override combo milestones
Feodor0090 dacf314
Override combo milestones for osu!mania
Feodor0090 7f9f224
Extract `LegacyComboSplashSide` subcomponent
Feodor0090 2385de6
Implement ruleset-specific burst sprites lookups
Feodor0090 c1f00f3
Attempt to resolve inspections
Feodor0090 6143663
Fix bindable and condition
Feodor0090 d3c1ddf
Use `ChildrenOfType` instead of generic container
Feodor0090 0c6d3d8
Remove ability to use both sides simultaneously
Feodor0090 183a2d1
Implement ability to disable sprites order randomization
Feodor0090 6e7aa54
Merge branch 'master' into combo-splash2
peppy df9af9b
Convert if casts to switch statements wher possible
peppy b627ef8
Merge branch 'master' into combo-splash2
peppy 15df509
Fix merge conflict failures
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Rather than doing this, it will be cleaner if you make a
ManiaLegacyComboSplashSideand return it below, and then include the conditional logic within the subclass (you can likely make it avirutal/overridepair if you do this).