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Description
Description
Implement a TAAEffect.
References:
- https://sugulee.wordpress.com/2021/06/21/temporal-anti-aliasingtaa-tutorial/
- https://alextardif.com/TAA.html
- https://github.com/0beqz/realism-effects/tree/main/src/taa
- https://diharaw.github.io/post/adventures_in_hybrid_rendering/
- https://github.com/playdeadgames/temporal/blob/master/Assets/Scripts/FrustumJitter.cs
Tasks
- Create
TAAEffect. - Create
taademo. - Add unit test.
Implementation Details
- Should be done after
GBuffer.VELOCITYis implemented. - Use G-Buffer components (depth, velocity).
- Implement jittering via ShaderLib manipulation.
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