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I am converting a project from openGLCD to U8G2. Two questions:
- Is there a way to convert an openGLCD formatted custom font library to a font library compatible with U8G2? Maybe several steps, convert openGLCD (i.e. GLCDFONTDECL hex data) to BDF then to U8G2?
- Is there method or function similar to the openGLCD gText that allows you to define differently formatted text areas on a given GLCD screen and print to each like a terminal?
Thank you very much for any advice you can provide.
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