You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi,
I was wondering if there is a way to move camera in Z direction during rendering.
Currently, WSAD or arrows are used but it would be great if we could move camera along normal to WSAD plane or Z in global coordinates as well.
In general is there a way to add new interactive features to render scene? For example, when mouse left-click is done adding some particles or applying some forces/displacements.
Ideally, these new interactive features should automatically be deduced from an action space of an RL environment. Moreover, rendering should take into account the observation space of that environment too.
So, a user can record some trajectories for imitation learning in simulation.
Best regards
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hi,
I was wondering if there is a way to move camera in Z direction during rendering.
Currently, WSAD or arrows are used but it would be great if we could move camera along normal to WSAD plane or Z in global coordinates as well.
In general is there a way to add new interactive features to render scene? For example, when mouse left-click is done adding some particles or applying some forces/displacements.
Ideally, these new interactive features should automatically be deduced from an action space of an RL environment. Moreover, rendering should take into account the observation space of that environment too.
So, a user can record some trajectories for imitation learning in simulation.
Best regards
Beta Was this translation helpful? Give feedback.
All reactions