Tools to enhance the Unity Editor.
Tools > Editor Patcher > Skinned Mesh Renderer Editor
- Replace the blendshapes drawer in the Skinned Mesh Renderer Inspector with one that supports search and filtering.
- Add a bone drawer to the Skinned Mesh Renderer Inspector.
Tools > Editor Patcher > Avatar Preview
- Align and keep the camera view in the Avatar Preview.
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Tools > Editor Patcher > Object Shelf > Auto Spawn
- Automatically spawn the window to keep object references by D&D.
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Tools > Editor Patcher > Object Shelf > Manual Spawn
- Manually spawn the window to keep object references.
ObjectShelf.mp4
Tools > Editor Patcher > Platform Switcher
- Add the buttons to switch platforms in the main toolbar.
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Tools > Editor Patcher > Fix Prefab Override > Enable Auto Fix
- Automatically revert prefab overrides that are equal to their original values.
- Accessible only in Unity 2021.3 and later.
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Tools > Editor Patcher > Fix Prefab Override > Fix All in Project
- Revert all prefab overrides in the project that are equal to their original values.
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GameObject > Editor Patcher > Fix Prefab Override
- Revert all prefab overrides in the selected prefab that are equal to their original values.
- Accessible from the right-click context menu on the GameObject.
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Assets > Prefab > Rebase and Keep All...
- Recursively create new prefab variants with a specified base prefab while keeping all properties.
- Accessible from the right-click context menu on the Prefab.
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Assets > Prefab > Rebase and Keep Overrides...
- Recursively create new prefab variants with a specified base prefab while keeping their overrides.
- Accessible from the right-click context menu on the Prefab.
- Press
Add to VCC
button in VPM Listing and register the repository. - Press
Manage Project
button at your project in VCC. - Press
+
button at the right ofEditor Patcher
package.