WebXRManager: Disable left eye layer for right eye camera and vice versa #31437
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: #31434
Description
Since #29742, layers enabled on the camera are inherited by the XR cameras. In addition, the special layers (1 and 2) are enabled for the left and right camera respectively.
This PR changes the logic slightly so that it not only enables the eye layers, but explicitly disables the eye layer for the other eye. This way the left eye camera will never render with the right eye layer and vice versa. Before this change that could still happen when the camera had these layers enabled.
This contribution is funded by Fern Solutions