### Description When passing texture options into the `WebGLArrayRenderTarget` constructor they are not retained on the `target.texture` objects as expected. ### Reproduction steps 1. Create a new WebGLArrayRenderTarget with custom texture options 2. See that options are not retained ### Code ```js target = new THREE.WebGLArrayRenderTarget( 1, 1, 1, { wrapS: THREE.RepeatWrapping } ); target.texture.wrapS === THREE.RepeatWrapping; ``` ### Live example Run above code in [three.js docs console](https://threejs.org/docs/) ### Screenshots _No response_ ### Version 163 ### Device Desktop ### Browser Chrome ### OS MacOS