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Fixed objects drifting during Near Manipulation#10294

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RogPodge merged 5 commits into
mainfrom
ObjectManipFix
Nov 9, 2021
Merged

Fixed objects drifting during Near Manipulation#10294
RogPodge merged 5 commits into
mainfrom
ObjectManipFix

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@RogPodge

@RogPodge RogPodge commented Nov 3, 2021

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Overview

Fixed issue with the Object Manipulator causing objects to drift during near manipulationl

Changes

@RogPodge

RogPodge commented Nov 3, 2021

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

@RogPodge

RogPodge commented Nov 4, 2021

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

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RogPodge commented Nov 4, 2021

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

Comment thread Assets/MRTK/SDK/Features/Input/Handlers/Manipulation/ManipulationHandler.cs Outdated
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RogPodge commented Nov 5, 2021

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

@RogPodge RogPodge requested a review from keveleigh November 5, 2021 21:40

@keveleigh keveleigh left a comment

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Seems reasonable to me! I didn't pull this down to test it, but the changes themselves seem good

@RogPodge RogPodge merged commit 363a607 into main Nov 9, 2021
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Nice job on the fix!

@polar-kev polar-kev added this to the MRTK 2.7.3 milestone Nov 22, 2021
@keveleigh keveleigh deleted the ObjectManipFix branch December 7, 2021 22:18
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 7, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
keveleigh pushed a commit to keveleigh/HoloToolkit-Unity that referenced this pull request Dec 8, 2021
* Fixed objects drifting during Near Manipulation

* Updated unit tests, made near manipulation consistent to avoid weird offset behaviors

* missing changes

* reverted manipulation handler changes due to it being obsolete, fixed CI

* removed debug
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Objects leave hand when head moves.

4 participants