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@sandalle sandalle released this 10 Mar 22:50
· 391 commits to master since this release
1.1.0

Artifice updated from 1.1.4-312 to 1.1.4-331.
ChangeLog from Jenkins. It's not like he'd give us real ChangeLogs.

Add enchanted books to creative tab
Add invisible armor enchant
Add invisible armor enchant (yes, same comment for two different commits)
Update ru_RU.lang
fix (mind blown!)
Fixed dimension blacklist, updated a couple config comments
Add colored torches
Update ItemBlockOre.java
Update zh_CN.lang
Add tooltip
Add glowsand recipe
Silk touched ore variants drop the base ore
Fix a typo in the config file
Mitigate sulfur generation performance impact
Fix redstone behavious of various blocks
Fix out-of-bounds error in NEI
Niter sand drops XP, fixed double slab drop behavior
Ore variations now drop XP, as do sulfur and ender ore. Fix ore variation silk touch behavior.
Update pt_BR.lang
Bug fix - missing return statement

Applied Energistics 2 updated from rv2-beta-8 to rv2-beta-9.

rv2-beta-9
    Enhancement #817 Crafting CPU GUI now shows a green background on items being crafted, and a yellow background on scheduled items - Eearslya
    Enhancement Added an option to disable the colored crafting status - yueh
    Enhancement Added more information to the security audit - yueh
    Enhancement Improved performance - yueh
    Fixes #972 Level Emitter tool-tip now corresponds to the actual behavior - thatsIch
    Fixes #982 Auto-crafting lag reduced - yueh
    Fixes #910 Dense cables render correctly with FMP now - yueh
    Fixes #943 Reduced lag when breaking multiple blocks at once using Annihilation Plane - yueh
    Fixes cable render crash and covered cables render as smart - yueh
    Update fr_FR.lang - Mazdallier
    Update zh_CN.lang - bakaxyf
    Updated Texture / Model License to be more specific - AlgorithmX2
    Updated Forge to recommended 10.13.2.1291 and other dependencies - yueh

AsieLib updated from 0.3.9 to 0.3.10.

0.3.10
    FIXED: Some more problems with the chat tweaks

Automagy updated from 0.19.3 to 0.21.

0.21
    Added tally box lenses. Attach one to a tally box to change the way it detects items.
    Redcrystal now uses multiple hitboxes so it should be easier to toggle connections.
    The Inventarium is now more compatible with other mods' blocks that use the deep storage unit interface (such as Jabba barrels).
    The greedy chest config GUI now has tooltips for each checkbox that display the name of the block in the associated direction.
    You can now shift-click on a (non-blank) jar label to put it into or remove it from a slot in the vis reader GUI.
    Fixed shift-clicking on wands deleting them when the crafting focus's GUI was opened by using a staff.
0.20.2
    Adjusted vis cost of crafting focus usage. Without the gratis upgrade, crafting arcane items consumes a small amount of ordo in addition to the normal cost.
    The Thaumostatic Spire will now use the controller's location to drain vis when it fails to do so from the top of the spire.
    Removed machina from redcrystal's research requirements.
    Fixed a crash when attempting to see the Inventarium's contents if the Core is in a chunk that isn't loaded on the client.
    Fixed the Inventarium's miscounting of items in crates from the mod BetterStorage under certain situations.
0.20.1
    Fix a crash on dedicated server startup.
0.20
    VERSION 4.2.3.5 OR HIGHER OF THAUMCRAFT IS NOW REQUIRED.
    Added Wand Focus: Crafting and three related upgrades.
    Pechs now place a higher value on mercatus amalgam, resulting in better trades.
    Vis Reader now reads the maximum capacity of amulets of vis storage and related items on wand recharge pedestals.
    Fixed tooltip for crystalline eyes that are linked to certain blocks (including aura nodes).
    Thirsty tanks shouldn't gather precipitation through glass or in biomes without rain or snow (such as deserts).
    Fixed an issue where an aspect completely drained from a node would sometimes still be considered by the Vis Reader.
    Adjusted the way greedy chests handle item stacks with sizes over the normal limits.
    Fixed an issue where glowing amber and glowing amber bricks were invisible in-world if using Thaumcraft 4.2.3.5.
    Attempt to fix a crash involving certain locales when the config file doesn't exist yet or isn't fully populated.

BDLib updated from 1.6.4.49 to 1.6.5.52.

1.6.5.52
    Added logging of all loaded APIs and what mod they were loaded from
    Mods that ship outdated APIs will be ridiculed with extreme prejudice
    Fixed update spam in tank and resource dataslots when they don’t actually change

Blood Magic updated from 1.3.0b-3 to 1.3.1-7.

1.3.1-7
    Vastly improved the speed of the Compression Handler load time from ~3min to around 3 seconds. Thanks, Player!
    Fixed the Sigil of the Blood Lamp so that it may now work properly in the Sigil of Holding
    Added a rare condition called "Pax Pox"
1.3.1-5
    More permanent fix than 1.3.1-4.
1.3.1-4
    Someone slap the guy who makes ItemStack.getItem() return a null...
    Added chat spam at start-up for the compression registry.
1.3.1-3
    Fixed Routing ritual so that it would respect imposed stack limits >= 64.
1.3.1-2
    Fixed an "issue" to prevent idiots who make ItemStacks contain null Items from interfering with my Compression Sigil. I mean seriously, the morons...
1.3.1-1
    Fixed a LOT of bugs. Hopefully enough to keep people happy~
    Added a few Ritual Diviner changes
    Soul Fray can no longer be cured by milk. Sowwie!
    Added Teleposer blacklist
    Finished the base effects for the Orchestra of the Phantom Hands ritual
    General cleanup
    Fixed the compression sigil. It seemed to have it in its head that the best way to compress things was to compress players out of their servers. Don't .rar me, bro!
    Added moar fake player checks
    Initial book stuff - since it doesn't have a texture, it should be rather obvious it isn't done.
    Possible to now add meteor paradigms via MineTweaker - don't ask me how, it's not like I know how to use it!

Botania updated from 1.5-163 to 1.5-169.

1.5-169
    Rebalanced mana generation. All values are relative to the values previous to this release. These numbers may change back slightly if any of the changes proves too drastic.
        Dayblooms had their delay reduced, now 20% faster overall.
        Nightshades produce exactly as much as Dayblooms. So 140% faster overall.
        Hydroangeas will instantly grab water after they're done with the last drink. A single block of water lasts for 4x as long to prevent sound/update spam. 127% faster overall.
        Rosa Arcanas will produce twice as much mana per XP point. They also have 4x as much of an internal buffer. 100% faster overall.
        Endoflames had no changes.
        Munchdews had the amount that a leaf produces increased tenfold and their internal buffer increased fiftyfold. If they spend more than 5 ticks without eating any leaves they'll go in a 80 second cooldown period. 900% faster overall.
        Gourmaryllises have a higher multiplier for the amount that a piece of food produces and a larger internal buffer. 255% faster overall.
        Narslimmuses have a higher multiplier for the amount that a slime produces. 412% faster overall.
        Thermalilies had their cooldown lowered from 8 minutes to 6 minutes. 31% (+ a negligible number thanks to inheriting the dilligence upgrade from the Hydroangeas) faster overall.
        Entropinnyums had no changes.
        Kekimuruses had their cooldown increased and amount of mana per slice drastically increased. 75% faster and 181 more resource efficient.
        Spectrolususe had no changes.
    Added an options button to the Lexica Botania's main page.
    Added justified text to the Lexica Botania's text pages as a config option.
    Entropinnyums now muffle the sound of an absorbed TNT explosion.
    Fixed an exploit where Thermalilies could be broken before the cooldown period starts, skipping the cooldown entirely.
    Fixed an exploit with the Gourmaryllis where more than one can eat a single item at once, producing much more mana than intended.
    Fixed Mana Bursts with Bore Warp lenses fired from a Mana Spreader destroying dropped items.
    Rewrote the text rendering algorithm for the Lexica Botania's text pages to be less of a mess and not bug out around some formatting codes.
1.5-168
    Fixed a (recurring) crash with the Gaia Guardian that would happen if there were no players around it. Naturally this only affected servers, but it's a big problem so I decided to make a build to fix it. And it was also crashing forgecraft :T
1.5-167
    Added a Word Counter thing that gets written to the log saying how many words the Lexica Botania has. Don't ask me why, I just felt like it >.<
    Added feature creep to the Lexica Botania in the form of a "View Online" button as well as a Lookup History (similar to your browser's history).
    Fixed a crash with looking at a block that doesn't have a mod registered to it somehow with the Lexica Botania.
    Fixed Dayblooms and Nightshades not showing the particles for diminishing returns.
    Fixed the Pure Daisy having the wrong icon in the lexicon index.
    Fixed the recipe for Metamorphic Stone Bricks outputting 1 rather than 4.
    Removed debug print in the lexicon.
    Sparks no longer emit particle beams when placed in the world, they still do when right clicked with a wand.
    The Terra Shatterer can now mine Ardite and Cobalt from Tinkers Construct as well as other ores of harvest level 4.
    [API] Added failsafe for WikiHooks.getWikiFor
    [API] Increased TERRASTEEL armor material's harvest level to 4.
    [API] The passive generation on SubTileGenerating will now only work in !World.isRemote. Furthermore, overrides of canGeneratePassively() should no longer check for World.isRemote.
    [API] Increased version number to 35.
1.5-166
    Added a little note to the bottom of the lexicon pointing to the fact that you can search. The search bar has been there for ages but it's often overlooked.
    Added NEI recipe handling for floating special flower recipes. (Tonius)
    Added some secret codes. (these are client only, server owners don't need to worry :3)
    Fixed a crash when the alfheim portal is clicked with a wand of the forest from a dispenser.
    Fixed all sounds depending on the "Friendly Creatures" volume bar and actually split them properly.
    Fixed some typos. I can into english.
    Fixed the Gaia Guardian's health bar flickering weirdly when it's spawning in multiplayer.
    Fixed the Hardmode Gaia Guardian's drop table having Mana Pearls twice rather than Mana Pearls and Mana Diamonds.
    Fixed the Livingwood and Crystal bows not having a proper render.
    Fixed the Mana Mirror trying to update on the server side, causing some desyncs sometimes. I think. I can't reproduce this issue so this is just a wild guess.
    Fixed the tutorial arrows never pointing properly to the next/prev page buttons in the index pages, causing the tutorial to get stuck if the book had elven knowledge.
    Implemented regex based fake player checking. Not 100%, but should catch most of them.
    Mana Spreaders can now be sleeved with wool by right clicking them with a wool block. This makes them colorful and fancy and also muffles the shooting sound.
    Pylons now give out some light.
    Renamed some achievements.
    Replaced instances of ticksExisted with an internal timer in the magic missile class used by the hardmode Gaia Guardian and the
    Rod of the Unstable Reservoir. May or may not fix hangs with cauldron servers.
1.5-165
    Fixed a spark crash when trying to remove an augment.
    Fixed Livingwood Bows not consuming arrows.
    Fixed missing icons "mushroom16" and "corporeaIndex" being thrown to the console. I take this very seriously, it's annoying >.<
    Fixed the config option for mushrooms being documented as having the 10 as the default rather than 40. Also added "botania" as a prefix to the worldgen options' descriptions to prevent confusion.
1.5-164
    Added 32 cosmetic override items that can be crafted with baubles to replace the bauble's look with the one of the cosmetic item.
    Added a Crystal Bow, a bow that creates arrows with mana and fires faster than normal.
    Added a Livingwood Bow that acts as a normal bow but repairs with mana.
    Added decorative glowing mushrooms of all 16 colors. You can also find them underground. (Yes there's a config, get off my lawn!)
    Added Mana Infused String as a crafting component.
    Added the Ring of Correction. A ring that will swap your active tool (the one you have in hand) with the correct one for the block you're trying to break, works for mana tools only.
    Changed the Terrasteel crafting page to say that there actually is a piece of livingrock below the plate, since nobody seems to get it.
    Fixed fake players being able to equip baubles via right click, which led to a crash with Autonomous Activators from TE.
    Fixed the background of lexicon entry buttons being black if the entry is priority elven knowledge.
    Fixed the Elementium Sword giving a 50% boost to pixie spawn chance rather than 5%.
    Fixed the Petal Apothecary eating Buckets. Also it being able to have water AND lava at once, what's up with that?
    Fixed the Terra Blade not being able to actively repair with mana.
    Increased the priority of the Corporea Index chat interceptor so it happens before serverside ForgeIRC has a chance to broadcast the message over to the channel.
    Optimized Spark code.
    [API] Added ICosmeticBauble, ICosmeticAttachable, ISortableTool.
    [API] Increased version number to 34.

Damage Indicators updated from 3.2.0 to 3.2.3.

3.2.3
    Adds an option to the advanced gui to copy entity class names to the clipboard if you sneak while looking at it. Good for debugging troublesome mobs and to get class names for mods that need them to hook in some compatibility.
    Fixed an issue that made all checkboxes display opposite of what their actual value was.
3.2.2
    Hahaha
3.2.1
    You're so funny.

DecoCraft updated from 1.11 to 1.12b.

1.12b
    Fixed Forge Bug that only allowed the mod to be run in 1.7.2
1.12a
    Fixed storage bugs.
1.12
    36 new models, Working Chairs and Storage!

EiraIRC updated from 2.8.91 to 2.8.128.

2.8.128
    This release includes a few API changes and improvements. As far as I'm aware all parts of the API that are currently in use by other mods haven't changed, so there hopefully should be no compatibility issues.
    Added "Submit Channel" link to the welcome screen
    Added description tooltip to the channel list on the welcome screen.
    Added synirc to default services (thanks to sandalle)
    Probably fixed autojoin not working on all servers
    Fixed a few issues with the IRC context parsing in command parameters
    Made the suggested channel list be loaded directly from GitHub if possible
    Improved the custom commands example file (thanks to sandalle)
    Improved and documented the API a little

Extra Cells updated from 2.2.55b85 to 2.2.58b88.

2.2.58b88
    EC 2.2.58 (so informative!)
2.2.57b87
    EC 2.2.57 (such knowledge!)
2.2.56b86
    Fixed fluid storage bus ignore filter

Extra Utilities updated from 1.2.0 to 1.2.2.

1.2.2
    Added support for connected textures rendering with blocks that implement IBlockAppearance to mimic those connected textures
    All Unstable tools changed to be the equivalent of their diamond counterparts, just with infinite durability. The shovel and pickaxe will no longer void items.
    Generator buffers changed to 100,000RF for 1x generators, 800,000RF for 8x generators and 6,400,000RF for 64x generators
    Fixed generators not outputing to tiles that only implement IEnergyReceiver
1.2.1
    Updated: Added support for new RF API interfaces
    Changed: Etheric sword is now used up when crafting (sadly needed to prevent dupe bugs)
    Changed: Raised RF cost of heating coil
    Fixed: Issue with mods calling for itemstack info without a defined player

Factorization updated from 0.8.88.8.8888e to 0.8.88.8.8888h.

0.8.88.8.8888h
    Fixed the infamous barrel render bug
    The enormous scissors can shear leaves again
    Refactored serialization code. My tests have found no issues, but you should be certain to make a backup just in case!
0.8.88.8.8888g
    Compat bugfix: Mapwriter doesn't open the wrong dimension anymore
    Compat bugfix: Don't crash when RFTools generates a dimension
    Changed bedrock back to the vanilla texture
    Made the (lightened) birch log texture a bit darker
    Make colossi less willing to generate inside holes
    Make colossi awakening grab a more reasonable quantity of blocks
    Don't crash with Optifine. (However, there are still non-crashing issues with optifine.)
0.8.88.8.8888f
    Taught the wither the true meaning of friendship (AKA made it not break bedrock anymore.)
    Added a patreon barrel recipe! You can add more barrel recipes by supporting me on Patreon!
    Non-wood barrels have a different texture on the top
    A copy of the FZ Manual can be read here: http://purpleposeidon.github.io/FzDocs/
        (The in-game version is better.)
    Made the manual handle weird items (eg, Forestry combs) more safely

Forbidden Magic updated from 0.552 to 0.561.

0.561
    Bugfix: Blood Magic items no longer crash on trying to set owner
    Bugfix: Plea of Delayed Insanity no longer crashes
    Bugfix: Conversion wands no longer charge full price for fractional vis
    Change: Vis crafting cost on the Dreamwood Staff toned down a wee bit
0.56
    Bugfix: The mod will not even bother starting if you use an outdated version of Thaumcraft. This is why we can't have nice things.
    Bugfix: The mod will abort adding cross-mod research if it can't find the items necessary for recipes because you're using an outdated version of that mod.
    Bugfix: Impact enchantment should play nice with other mods now.
    Change: Completely reorganized the Apocrypha tab
    Change: Warp levels toned down
    Change: A few researches are easier now
    Change: Gluttony items can now be disabled or changed to Hardcore Mode recipes in the config
    Change: Capitalism enchant now uses Greed Shards
    Change: Thaumic Cake now uses Gluttony Shards
    Change: Riding Crop is more encouraging
    Change: Eldritch Blood Orb now returns the Primordial Pearl if successfully infused
    Change: Crystal Scribing Tools no longer cost vis to refill
    Addition: All seven sin shards are now obtainable
    Addition: Ring of Nutrition - Cookies are actually filling now
    Addition: Wand Focus: Blink - Walking is too much work
    Addition: Primal Scribing Tools - They're back!
    Addition: Tainted Tree - Spoopy
    Addition: Tainted Stone
    Addition: Twilight Forest support for the Wrath Cage

Gendustry updated from 1.4.7.64 to 1.4.8.65.

1.4.8.65
    Updated to BDLib 1.6.5

Greg's SGCraft updated from 1.9.1 to 1.9.2.

1.9.2
    Restored sending of DimensionRegisterPackets for MCPC+.

iChunUtil updated from 4.0.0 to 4.1.3
It's not clear whether this still works with the current versions of Morph and Sync or not, neither of which have updated in a bit. Someone mentions a crash when using iChunUtil 4.1.2 and MorphBeta 0.9.1, so they may not be compatible (posted December 8, 2014, with no reply). I didn't see any open bugs posted to iChunUtil, Sync, or Morph related to running iChunUtil 4.1.3 with them. Seems to work fine on my local server+client testing.

4.1.3
    Mostly updates to ProjectInfo for Tabula and AT additions for TwitchPlays.
4.1.2 from http://ichun.us/tabula-updated-to-4-0-2-ichunutil-updated-to-4-1-2/ , it's unclear which changes relate to Tabula and which are for iChunUtil. :(
    Fixed running iChunUtil in deobf environment due to ATs used by iChunUtil.
    Opening/Importing of Tabula files is now modular, people can now easily add their own models formats for Tabula.
    Added German and Italian localizations
    Fixed crashing due to copying, then deleting cubes with children.
    Fixed model tree showing objects although there was no model open, leading to crashes.
    Tabula button in main menu now tries to find a free slot to place itself.
    Fixed flickering when clicking on model pieces.
4.1.1 from http://ichun.us/tabula-updated-to-4-0-1-ichunutil-updated-to-4-1-1/ , it's unclear which changes relate to Tabula and which are for iChunUtil. :(
    Hotfix: Fix loading a texture the first time making the Tabula think it was a remote texture.
    Hotfix: Fix opening of Tabula files converted from Techne files.
    Hotfix: Fix texture mapping of models imported from Minecraft which were created with Techne’s Java Exporter.
    Hotfix: Fix child model attachment in the Java Exporter.
    Hotfix: Fix Incorrect mcScale being sent to the mainframe if the model was a child model.
    Hotfix: Added project texture exporter.
    Hotfix: 16×16 grid actually aligns with the wooden block now.
    Fix crashing due to non-english locale using commas for decimal separators.
    Fix crashing due to players having no proper UUID in dev environment
    Importing a model without textures mapped will now set the texture dimensions from the model.
    Tabula now looks for non-mob and item mod models as well.
    Tabula will open if you hit T in the main menu, if the button is obscured.
    Added New, Open, Save project keyboard shortcuts.
    Deobf versions of iChunUtil and Tabula are now available for running in Dev environments without CodeChickenCore
4.1.0
    Required for Tabula.

JABBA updated from 1.2.1 to 1.2.1a.

1.2.1a
    Fix: Check that packets are only sent for valid Barrels
    Fix: Make sure the name for a Structural Level exists when using color overrides
    Fix: getStackInSlot no longer immediately notifies neighbors
    Change: Ensure that QOL Storage upgrades are always reverse craftable

Mariculture updated from 1.2.4d to 1.2.4f.

1.2.4f
    Fixed crucible dissappearing/extreme lag in gui when editing recipes with modtweaker
    Add config for updating tanks based on mB
    Switch fishing nets to have same bounding as carpets
    Fix Oysters placing normal sand inside them (when you use red sand).
    Make sifters harvesting level wood, not iron -__-
    Add config to disable squids from dropping calamari (see fish mechanics)
    Add a whole bunch of configs to adjust different things when it comes to fish breeding (see fussy fish category in fish mechanics)
    Add a bunch of configs for changing the upgrade values to Machines.cfg (under Upgrade Settings)
    Fix Blink enchantment configs only applying on the client
    Fixed Aquaculture fish giving INSANE amounts of Fish Oil and therefore not being meltable
    Readd Damselfish/Neon Tetra breeding combos
    Crucible Furnace will no longer eject to the bottom.
1.2.4e
    Switch the fuel handling of the crucible, should hopefully make it not crash/dissappear anymore?
    Make custom blocks check if string is null when saving
    Boosted Sluice power output (configurable).
    Fix more of the 5000 missing lang
    Fix fishing nets only ever catching raw cod
    Remove calls to registering textures that are never needed.
    Screw damage on plans... It's decorative. Also screw slooow processing. (More blocks Configurable).
    Faster burnt bricks.
    Fish Feeder will update tank size, whether you put male or female in first, because reasons.
    Faster fishing. It's boring come on? (Config option, Defaults to 50, set to 0 for no speed boost (old way))
    Add Ray trace distance, and milliseconds between blink config options for blink enchantment
    Added an alternative recipe for the celestial mirror (fish breeding for it, is annoying, I want it sooner :D) (can turn off with config)

Mekanism updated from 7.1.2.177 to 7.1.2.184.

7.1.2.184
    Add ethylene burn time as a config entry
    Added atomic disassembler energy usage to config file [#2146]
7.1.2.183
    Fixed cables screwing up over chunk bounds
7.1.2.182:
    Transmitter issue fixed, closes #2139
7.1.2.181
    ?
7.1.2.180
    Fixed a few crashes
7.1.2.179
    Recipe fixes, fixed Portable Tank filling
7.1.2.178
    Fix for a gas-generator with empty tank throwing exception during onChunkLoad (bug #2148)

MobiusCore updated from 1.2.3 to 1.2.4.

1.2.4
    No idea, but probably required for the Opis 1.2.4a update.

OpenBlocks downgrade from 1.3-snapshot-567 to stable 1.3 release.

OpenComputers updated from 1.5.0.6 to 1.5.2.9.

1.5.2.9
    Fixed: Potential crash in robot update.
1.5.2.8
    Added: Achievements! Rudimentary crafting based ones for now.
    Added: Recrafting recipe for robots and tablets to change their EEPROMs, needed after 1.5 update to allow people to update their BIOS.
    Fixed: Potential crash when EnderIO AE conduits were placed next to OC blocks.
    Fixed: Looping sounds were not muted when game was paused.
    Fixed: Keyboard input on screens not working when inventory key was bound to the same key used for focusing NEI's search bar and the inventory was the last open container before opening a screen GUI. Yep.
1.5.1.7
    Added: Allow swapping EEPROM in MCU by shift-rightclicking the block with the EEPROM to insert in hand.
    Added: Man file for rc script system (Magik6k).
    Changed: Backported change to robot movement / execution logic so that it runs in a tick handler instead of the tile entity's update method.
    Changed: Improved rc script system (Magik6k).
    Fixed: Broken flight height computation.
    Fixed: Robot tool usage.
    Fixed: Creative items were broken in creative tab when switching worlds (e.g. joining server after having been in a single player world).
    Fixed: Incorrect power info values being displayed in robots, e.g. when 100% is hit when charging (got stuck somewhere between 95% and 100%).
    Fixed: Potential crash when loading corrupted external NBT data.
    Fixed: Slot offset in crafting upgrade.
    Fixed: Typos / information in manpages.

OpenModsLib downgrade from 0.6-snapshot-567 to stable 0.6 release.

Opis updated from 1.2.3 to 1.2.4a

1.2.4a
    *Fix : Server error on /help with missing class exception
1.2.4
    I decided to release this version to solve a couple bugs that have been found since the last release, namely, the prb with colored chats and command auto completion. Some other issues might have been fixed as well.
    So many things were changed, I'm not going to produce a changelog for this particular version. The changelog will have to wait 1.3.0 and a complete list of new features.

Pam's Harvestcraft updated from 1.7.10f to 1.7.10g.
NOTE: You'll need to re-generate your config file in order for most of these changes to take effect.

1.7.10g
    -----Food-----
    All food recipes now require only a single tool (too many changes to list)
    Chocolate ice cream now requires Mixing Bowl
    Spagetti and Meatballs now requires Mixing Bowl
    Taco and Fish Taco now require Cutting Board
    Lemon Smoothie now requires Juicer
    Soft Pretzel and Mustard now requires no tools to make
    Banana Split now requires Mixing Bowl
    Sunflower Broccoli Salad now requires Cutting Board instead of
    Mixing Bowl
    -----Candles-----
    Config Option: Change candle recipe amount with candlerecipeAmount - Default: 4
    Added: Candles now use OreDictionary for dyes in recipe
    Config Option: Change candle light amount with candlelightLevel - Default: 0.9375F (equal to torch)
    -----Fruit Trees-----
    Fix: Re-wrote Fruit Tree spawning algorithim; No more fruit tree swarms
    Config Change: Split fruittreeRarity into temperate, tropical, and coniferious versions
    Config Option: Change temperate fruit tree rarity with temperatefruittreeRarity - Default: 15
    Config Option: Change tropical fruit tree rarity with tropical fruittreeRarity - Default: 10
    Config Option: Change coniferious fruit tree rarity with coniferiousfruittreeRarity - Default: 15
    Tropical fruit trees now spawn in Hot/Not Plains/Not Dry or Wet/Not Plains/Not Dry areas (jungles and swamps in Vanilla)
    -----Gardens-----
    Added Savanna biome tag for Ground gardens
    Changed Swamp biome tags to Wet for gardens
    -----Beekeeping-----
    Queen bees will now always produce one grub before they die
    -----Market Block-----
    Config Change: Changed capitalization for some config options
    Config Change: Split marketsellSaplings into temperate, tropical, and coniferious versions - Default: True
    Config Change: Split marketsellfarmAnimals into Pig, Sheep, Cow, Chicken, and Horse versions - Default: True
    Config Added: Customize currency item used to buy specific items with marketcurreny(Item) options - Default: 0 (emeralds)
    >>>>Assign market currency as follows 0:Emerald, 1:Diamond, 2:Gold Ingot, 3:Gold Nugget, 4:Iron Ingot (available option for all)
    5:Wheat Seeds (seeds), 5:Oak Sapling (temperate fruit tree), 5:Jungle Sapling (tropical fruit tree), 5:Spruce Sapling (coniferous fruit tree), 5:Egg (animals)
    6:Apple (temperate/tropical fruit tree)
    7:Cocoa Beans (tropical fruit tree)
    Config Added: Customize middle item used to make Market block - Default: 0 (emerald)
    >>>>Assign custom middle item as follows 0:Emerald, 1:Diamond, 2:Gold Ingot, 3:Gold Nugget, 4:Iron Ingot
    -----Recipe.txt File-----
    Updated recipe file completely and attempted to make some things easier to read
    -----Config File-----
    Made the Config file read-able and added comments
    -----Other Dimension Spawning-----
    NOTE: Twilight Forest config options assume the default Dimension ID of 7. If you changed the ID in Twilight Forest's config, these will not work.
    Config Option: Allow fruit trees to gen in Twilight Forest with enabletwilightforestfruittreeGen - Default: False
    Config Option: Allow gardens to gen in Twilight Forest with enabletwilightforestgardenGen - Default: False
    NOTE: Aroma1997's Dimensional World config options assume the defaul Dimension ID of 6. If you changed the ID in the Dimensional World config, these will not work.
    Config Option: Allow fruit trees to gen in Aroma1997's Dimensional World with enableAroma1997sdimensionalworldfruittreeGen- Default: False
    Config Option: Allow gardens to gen in Aroma1997's Dimensional World with enableAroma1997sdimensionalworldgardenGen- Default: False

Project E updated from PE1.2.0 to PE1.3.0.

1.3.0
    NEW: Patreon donors and code contributors are now announced as high alchemists
    NEW: Bucket functionality for fluid amulets
    FIXED: Some siding issues on collectors and matter furnaces
    FIXED: Mercurial Eye should now behave properly
    FIXED: Assorted Archangel's Smite crashes and issues

Project Red updated from 4.5.12.64 to 4.5.14.66.

4.5.14.66
    FIX: Flat gate texture crash
    FIX: Attempted fix for crash with tools inside crafting benches
    FIX: Array gates not passing signal to other gates
4.5.13.65
    FIX: Updated ComputerCraft compatibility

Refined Relocation updated from 1.0.7f to 1.0.7g.

1.0.7g
    Fixed RF transmission issues
    Fixed Relocator Modules popping off when connected to Block Extenders
    Fixed ME Interface not being accepted in (secured) ME networks.

RFTools updated from 2.52 to 2.55

2.55
    Fixed a bug when the randomizeSeed option was enabled (which is not by default). The random seed would differ every time the player entered the world or the game reloaded. This would create ugly chunk borders when new chunks are generated. This is fixed by storing the base seed with the dimension information. Note that most people will not have suffered from this bug since randomizeSeed is not enabled by default but it is enabled for the upcoming Pathfinder modpack.
    Fix texture for the feather falling plus module
    Potentially fixed a rare bug that could cause the dimension information to be lost in single player.
    Implemented a new /rftdim recover command which can recover a lost dimension (reconstruct the dimension information out of the dimension tab). To use this hold the invalid dimension tab in your hand and type /rftdim recover. If all goes well it should restore your dimension. If you no longer have access to your dimension tab then you can also use this command to associate a newly created dimension tab with a dimension that is lost (just put a dimension id as a parameter).
    New /rftdim loaddim and savedim command to load and save dimension information in a json file. This can be used for more advanced dimension recovery/editing. Not for the casual user.
    New /rftdim savedims command to save all dimension information at once in a directory.
2.54
    You will like this: all dimensions were using twice as much power as they should!!! Fixed now :-)
    New Time Absorber block. Set this block in the world (where sunlight can reach it) and give it a redstone signal at the correct time. Do this 10 times (note that there is a timeout so you will have to wait a full day cycle) and you'll get a time essence that you can use to craft time dimlets (i.e. for that eternal noon dimension).
    Environmental controller changes:
        New creative flight module. This is slightly experimental as I'm not sure how it will interact with other mods that add flying. Also be careful when going out of the range of the environmental controller as you will fall down immediatelly when the flight buff wears out.
        New feather falling module. Very useful in combination with the flight module.
        New buff bar showing all active buffs from the environmental controller (default top-left).
        Added support for user settings config file.Added a new /rftcfg buffs command to change the position of the buff bar (or disable it).
        The environmental controller will not render particles if it has power but no modules in it
    Crafting of efficiency essence should work now in all cases.
    Crafting of efficiency dimlets in the dimlet workbench should now also work.
    Fixed a rare case of the matter transmitter crashing in case the destination dimension was deleted somehow. Now it will simply spam you with 'invalid destination' which isso much nicer then crashing.
    New mob dimlets for villagers, withers, and ender dragons. Note that you cannot get the ender dragon generated in a random dimension. You can only get it by manually specifying the dimlet.
    There is a maximum of 5 withers and 4 ender dragons at the same time. Be careful :-)
    Added some protection to avoid returning null in case a dimlet is not known anymore. This may fix problems people were having in combination with Steves Factory Manager.
    Added wildcard support at the end of blacklist names in the internal json file.
    Blacklisted all gregtech ores. They seem to cause some problems.
    In the future they may be enabled again when I find time to test them properly and see why exactly they are causing problems.
    New option for dimension builders to randomize the seed (instead of calculating it from base world seed which is still default).
    Fixed a problem with the /help command in combination with rftools. Fixes #75
    Fixed typo in the clearVision achievement.
2.53
    Added a configurable bedrock layer for cavern and flat type terrains. By default this is set to 1 which ensures that you'll get at least 1 level of bedrock in those terrains. Normally the bedrock layer is added by worldgen/biome gen but in some situations it appears that this is not happening and therefor this option was added. This extra layer of bedrock is just a safety to make sure there always is bedrock and that you don't get big oceans falling down into the void.
    Added ore dictionary support for material dimlets. All materials that have a name that starts with 'ore' will now get a dimlet (like 'oreCopper', 'oreSilver', ...). For some of these the right rarity and cost is already set but not yet for all so you might get some cheap ores :-)
    Removed the (sometimes unstable/not working) crafting recipes for large and transparent screens. Instead just use a wrench on the screen to cycle between four different mods: normal, large, transparent, large and transparent. This works a lot faster.
    Fixed a potential crash bug in the manual with recipes that are smaller then the usual 3x3
    Added a new charged porter item for emergency teleports. This item needs to be charged with RF. It also needs power for the teleportation which also depends on distance and dimension. The cost of a teleport is 50% more then it would have been using a normal matter transmitter. This basically means that with default configuration you can only do one cross-dimensional teleport. The remaining power will be enough to do small teleports. This charged porter has to be linked to a matter receiver (sneak-right click).
    Added a new Phased Field Generator item. This is a chargable item that provides protection in a dimension that has run out of power. This item must be in your hotbar to work. Do not at any time remove it (not even to sawp it to another spot in the hotbar) or you will die. No power is used by the item when the dimension still has power. And while this device is active you will get hunger, slowness and mining fatigue. It does protect against the poison and other bad effects from the dimension though.
    Syringes should now work on mooshrooms. In previous versions you got cow essence instead of mooshroom essence.
    Fixed crafting of the peaceful essence (needed for peaceful dimlet creation).

Schematica updated from 1.7.5.116 to 1.7.5.117.

1.7.5.117
    Fixed the schematicaList command failing for users whose schematic folder does not exist

Technomancy updated from 0.9.0 to 0.10c

0.10c
    Should resolve the issues that are causing problems on servers.
0.10b
    Removed dependencie on COFH (fixing crash with newest version)
    Updating the RF API
    Fixed a few WAILA tooltips
    Fixed Dynamos stopping at 160 RF/t instead of 320 RF/t
    Work on in-game documentation (fixes a crash)
0.10a
    In-game documentation for the young ritual system.
    WAILA integration.
    That's about it. Also code optimisation for textures

Thaumic Tinkerer 1.7.10-162 to dev version 1.7.10-470.
NOTE: Fixes Thaumic-Tinkerer/ThaumicTinkerer#608 (and other bugs). Just hit it on ModderationPBOfficial in Goon Labs (crashed client and deleted the Obsidian Paxel and Osmotic Enchanter from the world, rather than crashing the world, so success? :)).
Supposedly a new build will be released SoonTM.

Changelist is huge from build 162 (last stable release).

WaslieCore updated from 1.1_B43 to 1.1_B44.
Will give you the following error upon world load:
[22:32:49 WARN]: Forge Mod Loader detected missing blocks/items.

There are 1 missing blocks and items in this save.
If you continue the missing blocks/items will get removed.
A world backup will be automatically created in your saves directory.

Missing Blocks/Items:
WaslieCore:item.wasliecore.item.worldEdit

Run the command /fml confirm or or /fml cancel to proceed.
Alternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.

1.1_B44
    ? Psych!

TeamCoFH Releases (not Alphas or Betas). We laugh in the face of ChangeLogs:

CoFHCore updated from 3.0.0RC2-195 to 3.0.0RC5-207.
CoFHLib updated from 1.0.0B9-118 to 1.0.0RC5-123.
MineFactory Reloaded updated from 2.8.0RC7-71 to 2.8.0RC8-86.
Redstone Arsenal updated from 1.1.0RC2-43 to 1.1.0RC4-54.
Thermal Dynamics updated from 1.0.0RC2-89 to 1.0.0RC5-94.
Thermal Expansion updated from 4.0.0RC2-129 to 4.0.0RC6-138.
Thermal Foundation updated from 1.0.0RC3-56 to 1.0.0RC4-58.