forked from ValveSoftware/source-sdk-2013
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enhancementNew feature or requestNew feature or request
Description
Description
A server cvar to force match hud mode on the client
How it would work:
new server side cvar "sv_force_match_hud 0|1|2" that would control what match hud settings are allowed
sv_force_match_hud 0 would be the default value, this would work as it does now, allowing clients to use both tf_use_match_hud settings.
sv_force_match_hud 1 would force all clients to display the match status, regardless of their tf_use_match_hud setting.
sv_force_match_hud 2 would force all clients to use the old timer only hud instead, regardless of their tf_use_match_hud setting.
Checklist
- None of the open or closed issues document this idea.
- This is a new idea, not a bug.
- This idea does not seriously affect game balance.
- This is obviously an improvement, not something that people commonly disagree on.
- This is not an idea for new game content (e.g. new weapons, maps, sounds).
- This idea is for the code of the game, not for textures, sounds, or other resources.
- There is proof that this idea is well liked (e.g. a history of use of a similar mod in a competitive league).
- This idea has been implemented in a mod.
- This feature has existed in the vanilla game but was removed.
- This idea is for internal procedures or tooling (e.g. improving the build process, supporting new systems).
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enhancementNew feature or requestNew feature or request