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In my case of applying polylabel code, I've found some strange spaces on floor plan imported from some external CAD software, which occurred to wind themselves around its boundary. I detected this by splitting duplicated vertices apart, as below.

Original algorithm regarded all points inside visible contour as laying "outside", and "interior" point has been calculated as somewhere on duplicated boundary edge.
To cover such case, I had to modify test if point lies inside polygon by checking its winding number algorithm.
I don't want to cover it in formal pull request, so below is the part of modified code with core taken from well-known geometry algorithms:
// signed distance from point to polygon outline (negative if point is outside)
// redesigned using winding number algorithm for point inside polygon test
// http://geomalgorithms.com/a03-_inclusion.html#wn_PnPoly()
function pointToPolygonDist(x, y, polygon) {
var wn = 0;
var minDistSq = Infinity;
for (var k = 0; k < 1; k++) {
var ring = polygon[k];
for (var i = 0, len = ring.length, j = len - 1; i < len; j = i++) {
var a = ring[i];
var b = ring[j];
var xi = a[0], yi = a[1];
var xj = b[0], yj = b[1];
if (yj <= y) {
if (yi > y) {
if (isLeft([xj, yj], [xi, yi], [x,y]) > 0) {
wn++;
}
}
} else {
if (yi <= y) {
if (isLeft([xj, yj], [xi, yi], [x, y]) < 0) {
wn--;
}
}
}
minDistSq = Math.min(minDistSq, getSegDistSq(x, y, a, b));
}
}
return minDistSq === 0 ? 0 : (wn != 0 ? 1 : -1) * Math.sqrt(minDistSq);
}
function isLeft(P0, P1, P2)
{
var res = ( (P1[0] - P0[0]) * (P2[1] - P0[1])
- (P2[0] - P0[0]) * (P1[1] - P0[1]) );
return res;
}