-
Notifications
You must be signed in to change notification settings - Fork 222
Description
Dear community,
im currently struggling with some iusses...
My game isnt a top down game, so i have a normal perspective camera.
The problem is that either the transform location provider, neither the camera bounds tile provider requests all tiles in the camera viewport.
Heres a example :
As you can see only some tiles around the camera are visible. The rest isnt even there. So in my camera i see something like that :
And honestly that doesnt look good at all... So thats the result of the transform tile provider.
Heres the example of the camera bounds tile provider :
Better but not perfect... as you can see there still a few tiles missing.
Futhermore the performance of the camera bounds tile provider is awefull... using an update of rate of 0.1 it almost costs me hundred fps...
Any idea what could i else do to improve this ? I basically just want all the tiles in front of the camera..