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Description
Problem
While keyboard and mouse buttons and their in-game functionalities are mostly configurable, scroll wheel movement is more or less hardcoded, which makes it inconsistent.
There are these two checkboxes that control what it does, but this doesn't permit allowing the scroll wheel to perform some different in-game function:

If this is implemented, we could get rid of these checkboxes, since there would be "next item"/"previous item" entries in the key binds list bound to the scroll wheel movement directions by default, and we could unbind or swap these as we please.
Solutions
Moving the scroll wheel (up, down, as well as left and right for supported devices) should be handled much like a mouse or keyboard button press, and any desired control could be bound to it.
Alternatives
Changing what the scroll wheel does can sometimes be handled by dedicated external software for repointing inputs but this is often janky and unpleasant to deal with.
Additional context
moved the scroll wheel while taking this screenshot, note how the program doesn't pick up on this:
