Description
- Implement
InterlockedAnd
clang builtin, - Link
InterlockedAnd
clang builtin withhlsl_intrinsics.h
- Add sema checks for
InterlockedAnd
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
- Add codegen for
InterlockedAnd
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
- Add codegen tests to
clang/test/CodeGenHLSL/builtins/InterlockedAnd.hlsl
- Add sema tests to
clang/test/SemaHLSL/BuiltIns/InterlockedAnd-errors.hlsl
- Create the
int_dx_InterlockedAnd
intrinsic inIntrinsicsDirectX.td
- Create the
DXILOpMapping
ofint_dx_InterlockedAnd
to216
inDXIL.td
- Create the
InterlockedAnd.ll
andInterlockedAnd_errors.ll
tests inllvm/test/CodeGen/DirectX/
- Create the
int_spv_InterlockedAnd
intrinsic inIntrinsicsSPIRV.td
- In SPIRVInstructionSelector.cpp create the
InterlockedAnd
lowering and map it toint_spv_InterlockedAnd
inSPIRVInstructionSelector::selectIntrinsic
. - Create SPIR-V backend test case in
llvm/test/CodeGen/SPIRV/hlsl-intrinsics/InterlockedAnd.ll
DirectX
DXIL Opcode | DXIL OpName | Shader Model | Shader Stages |
---|---|---|---|
216 | AnnotateHandle | 6.6 | () |
SPIR-V
OpAtomicAnd:
Description:
Perform the following steps atomically with respect to any other atomic
accesses within Scope to the same location:
- load through Pointer to get an Original Value,
- get a New Value by the bitwise AND of Original Value and Value,
and - store the New Value back through Pointer.
The instruction’s result is the Original Value.
Result Type must be an integer type scalar.
The type of Value must be the same as Result Type. The type of the
value pointed to by Pointer must be the same as Result Type.
Memory is a memory Scope.
Word Count | Opcode | Results | Operands | ||||
---|---|---|---|---|---|---|---|
7 |
240 |
<id> |
<id> |
Scope <id> |
Memory Semantics
<id> |
<id> |
Test Case(s)
Example 1
//dxc InterlockedAnd_test.hlsl -T lib_6_8 -enable-16bit-types -O0
RWStructuredBuffer<int64_t> buffer : register(u0);
[numthreads(1, 1, 1)]
export void fn(uint3 dispatchThreadID : SV_DispatchThreadID, int64_t p1) {
int index = dispatchThreadID.x;
return InterlockedAnd(buffer[index], p1);
}
Example 2
//dxc InterlockedAnd_1_test.hlsl -T lib_6_8 -enable-16bit-types -O0
RWStructuredBuffer<int64_t> buffer : register(u0);
[numthreads(1, 1, 1)]
export void fn(uint3 dispatchThreadID : SV_DispatchThreadID, int64_t p1, uint64_t p2) {
int index = dispatchThreadID.x;
return InterlockedAnd(buffer[index], p1, p2);
}
Example 3
//dxc InterlockedAnd_2_test.hlsl -T lib_6_8 -enable-16bit-types -O0
RWStructuredBuffer<int> buffer : register(u0);
[numthreads(1, 1, 1)]
export void fn(uint3 dispatchThreadID : SV_DispatchThreadID, int p1) {
int index = dispatchThreadID.x;
return InterlockedAnd(buffer[index], p1);
}
Example 4
//dxc InterlockedAnd_3_test.hlsl -T lib_6_8 -enable-16bit-types -O0
RWStructuredBuffer<int> buffer : register(u0);
[numthreads(1, 1, 1)]
export void fn(uint3 dispatchThreadID : SV_DispatchThreadID, int p1, uint p2) {
int index = dispatchThreadID.x;
return InterlockedAnd(buffer[index], p1, p2);
}
HLSL:
Performs a guaranteed atomic and.
Syntax
void InterlockedAnd(
in R dest,
in T value,
out T original_value
);
Parameters
-
dest [in]
-
Type: R
The destination address.
-
value [in]
-
Type: T
The input value.
-
original_value [out]
-
Type: T
Optional. The original input value.
Return value
This function does not return a value.
Remarks
This operation can only be performed on int or uint typed resources and shared memory variables. There are two possible uses for this function. The first is when R is a shared memory variable type. In this case, the function performs an atomic and of value to the shared memory register referenced by dest. The second scenario is when R is a resource variable type. In this scenario, the function performs an atomic and of value to the resource location referenced by dest. The overloaded function has an additional output variable which will be set to the original value of dest. This overloaded operation is only available when R is readable and writable.
Interlocked operations do not imply any memory fence/barrier.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also
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