video: Unload GL/Vulkan when shutting down the video subsystem #14687
+10
−0
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If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed.
Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.
In particular, Nvidia's egl-wayland2 library has issues when closing the Wayland connection without calling
eglTerminatefirst. See NVIDIA/egl-wayland2#27. They're patching around it, but SDL should be cleaning this up itself.