Building SDL3 against GDK/GDKX used to be fairly straightforward until a few months ago, but the file structure of GDK has changed recently (2510XX) and I cannot get the Desktop, Xbox One or Xbox Series libraries to compile at all anymore.
I tried manually adding %GXDKLatest% (which is not used by GDKX anymore) among other things to resolve paths and cmake build settings, but to no avail.
So targeting Xbox (and GDK Desktop x64) is currently not possible.
Any fix or workaround would be appreciated.