forked from openglad/openglad
-
Notifications
You must be signed in to change notification settings - Fork 0
katastic/openglad
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
This is NOT the main branch you want here: https://github.com/openglad/openglad Features I changed because I'm amazing: - Custom resolutions because I don't use a 13" CRT in 1996 anymore, and, again because I'm amazing, the user elements scale based on dimensions instead of just hard coding them. [Mostly complete] - Found and removed the bug the main branch introduced that broke armor and summoned faery lifetimes. [upstream fixes this now] - Night mode, because I was bored one weekend. Visual only but adds cool ambiance. [status: Needs config toggle and criterea such as % chance to activate, or occurs every 2/3/4/5 levels.] - Blood/gore on hit, because I felt like it. [status: works last I checked. Can't remember if it occludes against walls.] - Custom classes which broke the game saves (objectID's are hardcoded with towers being the last unit) that I need to remove since I got bored and never finished it. [status: UNRESOLVED] - Removed libpng and png screenshot support because this is a dumb dependency to add and force people to track the windows binaries for the exact version. TOFIX: - In addition to notes above, I need to reverse any other commits that were "game mods" as opposed to just enhanced features and merge whatever upstream commits there are. - Use existing YAML configs for resolution settings/etc Last update 2/21/2025
About
NOT the main repository for the Open Source game Openglad.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C++ 74.5%
- Roff 12.9%
- Makefile 6.9%
- Shell 3.7%
- C 1.8%
- Lua 0.1%
- M4 0.1%