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8 changes: 4 additions & 4 deletions godotenv.go
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,11 @@
//
// The TL;DR is that you make a .env file that looks something like
//
// SOME_ENV_VAR=somevalue
// SOME_ENV_VAR=somevalue
//
// and then in your go code you can call
//
// godotenv.Load()
// godotenv.Load()
//
// and all the env vars declared in .env will be available through os.Getenv("SOME_ENV_VAR")
package godotenv
Expand Down Expand Up @@ -46,7 +46,7 @@ func Parse(r io.Reader) (map[string]string, error) {
//
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Load("fileone", "filetwo")
// godotenv.Load("fileone", "filetwo")
//
// It's important to note that it WILL NOT OVERRIDE an env variable that already exists - consider the .env file to set dev vars or sensible defaults.
func Load(filenames ...string) (err error) {
Expand All @@ -69,7 +69,7 @@ func Load(filenames ...string) (err error) {
//
// You can otherwise tell it which files to load (there can be more than one) like:
//
// godotenv.Overload("fileone", "filetwo")
// godotenv.Overload("fileone", "filetwo")
//
// It's important to note this WILL OVERRIDE an env variable that already exists - consider the .env file to forcefully set all vars.
func Overload(filenames ...string) (err error) {
Expand Down